Druid
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[edit] Background
Druids take on the function of priests in Elven society. They are the custodians of the knowledge which the Elves have gathered about the forces of nature. By means of this knowledge druids have abilities which resemble those of the mage. Among female druids, those who are most complete in their knowledge of the forces of nature rise up to join the circle of possible wives of the king. Only the queen herself can be appointed as the high priestess.
In order to apply their abilities, druids use the dormant powers within them and use these to build up ‘Nature’s Power’. They can then use this to increase the action of their abilities, or to add effects to them. The amount of ‘Nature’s Power’ that the druid builds up is dependent upon which ability they use. They also have to consider most exactly the sequence in which they use their abilities in order to achieve the best possible effects.
In the use of their power, the druids can choose whether or not they wish to concentrate on supporting and healing their allies, or on directing the devastating force of nature at their enemy. And so in the course of their life-long education, they decide whether they wish to dedicate their powers more strongly toward healing and supportive functions, or more towards the destructive. Whereas the healing powers of the druids often achieve rapid effects, the damage that they can cause works over a longer period. As in nature the druid’s power unfolds slowly but enduringly.
Decades of intensive training and an education in the academy raise the Druids to the level of Guardians of the Knowledge in Elven society. They learn to be at one with nature and to use their regenerative powers for themselves. Thus they are somewhat comparable with the human priests, who equally use their powers for the healing of others and themselves.
But just as many Druids have committed themselves to the healing and support of their group, there are others who have the ability to unleash nature’s unbridled wrath at their enemies. Many opponents have realised that the lightly clad, supposedly weak healer can be a formidable adversary if he is provoked.
[edit] Attributes
Strength:7 Dexterity:10 Constitution:11 Intelligence:13 Wisdom:13
[edit] Specifics
Their closeness with nature enables the Druids to use their powers according to their own wishes. Through them an additional resource has entered into Runes of Magic: Nature’s Power. Through special skills Druids build up more and more of Nature’s Power and can release it at a given time in especially powerful spells.
However it is their diversity which makes Druids so special. They are powerful healers, who support the group’s priests with sustained healing spells. This becomes important in emergency situations in particular, making them highly welcome group members. The group doesn’t profit only from their exceptional healing powers, but also from their ability to effect considerable damage over a long period. They represent true all-rounders in Taborea.
But what makes them really unique is the ability to control opponents. They are able to win over an enemy’s loyalty for a short period and have them fight on their own side. This is an enormously useful spell and not only when players are on their own.
[edit] Skills
Druid: Skills · Elite Skills
Knight: Skills · Elite Skills
Mage: Skills · Elite Skills
Priest: Skills · Elite Skills
Rogue: Skills · Elite Skills
Scout: Skills · Elite Skills
Warden: Skills · Elite Skills
Warrior: Skills · Elite Skills

