Note: Druids cannot have Knight or Priest as their sub-class.
[edit]
Druid / Mage
(Mage/Druid)
A strong hybrid class that provides good defensive buffs, some direct damage abilities, as well as powerful regenerative abilities. Springs of Blessing, Shield of Light, and Summer Banquet allows the Druid/Mage combination to heal and protect multiple allies instantly, and provide a powerful buff to the tank. Inspiration and Holy Fury increases the power of Fireball and Mother Nature's Wrath, making it a decent class when it comes to fighting enemies. Quick Help, on top of reducing a large amount of damage received, also regenerates a good amount of health and mana, reducing downtime.
[edit]
Druid / Rogue
(Rogue/Druid)
A more magic oriented combination, the Druid/Rogue mix brings a bit of darkness to the naturalistic Druid. Boasting powerful debuffs to the enemy, it is quite useful in Player versus Player environments, especially since Curtain of Darkness makes the Withering and Weakening Seeds free of cost, on top of reducing the magic damage you take. This also provides powerful buffs such as Speed Catalysis which increases casting and attacking speed, and causing an ally to to have a powerfully boosted critical chance which, in turn, increases your magic power.
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Poisonous Widow Embrace
|
15
|
30 energy
|
2 seconds
|
None
|
200
|
Summons the sinister plant, Poisonous Widow, to seize and attack your target. Inflicts 50...1170 dark damage and grants you 1 point of Nature's Power. If Nature's Power is present, 1 point will be consumed to increase the effect to 60...1516 dark damage and replenishes 1 point of Nature's Power.
|
Without NP: +16, With NP +20.8
|
|
Speed Catalysis
|
20
|
15 energy
|
Instant
|
5 minutes
|
150
|
Temporarily raises the physical attack and casting speed of party members within a range of 150 by 20.0% for 20 seconds.
|
No
|
|
Corrosive Poison
|
25
|
30 energy
|
Instant
|
None
|
200
|
Corrodes your target, inflicting 16...310 points of dark damage every 2 seconds for 12 seconds.
|
+4.2 points per upgrade
|
|
Necrotic Wound
|
30
|
30 energy
|
Instant
|
20 seconds
|
180
|
Reduces healing received by target by 2...37% for 20 seconds. If NP is present, 1 NP will be consumed and increase the effect to 2%...47% for 20 seconds. Max lvl 50
|
Without NP: ~.7%, With NP: ~.9%
|
|
Shadow Contract
|
35
|
10 mana
|
Instant
|
None
|
None
|
Increases your maximum MP by 70...952, your Dark elemental power by 4...45%, and also reduces healing power by 4...45% for 900 seconds. (Maximum dark elemental power increase and healing reduction are capped at level 50.)
|
+12.6 maximum MP, +0.9% dark elemental power, -0.9% healing power
|
|
Magic Turmoil
|
40
|
30 mana
|
Instant
|
90 seconds
|
None
|
Increases your magical critical hit rate by 5...146 for 900 seconds.
|
Yes
|
|
Curtain of Darkness
|
45
|
N/A
|
Passive
|
N/A
|
N/A
|
Covers you in the power of darkness, permanently reducing magic damage received by 2...10%* and making it so your [Withering Seed] and [Weakening Seed] no longer require Nature's Power.
|
+.02% per upgrade
|
|
Dark Moon
|
50
|
30 Mana
|
Instant
|
360 Seconds
|
250
|
Increases the critical hit rate and the magical critical hit rate of a friendly target by 146 for 300 seconds. Also, when their attacks go critical, you may gain the Power of the Dark Moon status which increases your magic power by 5% and healing power by 5% for 30 seconds.
(This skill cannot be used on yourself.)
|
No
|
[edit]
Druid / Scout
(Scout/Druid)
A powerful healing combination, lacking in direct damage capabilities. This mix may require you to equip a ranged weapon if you learn Healing Arrows, though there is little reason not to learn it. Camellia Flower allows a healing over time ability to assist in healing an ally after using Recover, which, once the player learns Life Guide, also heals the player over time. Group Exorcism is also a fantastic ability in its a ability to quickly remove harmful debuffs on your teammates.
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Camellia Flower
|
15
|
25 mana
|
Instant
|
None
|
200
|
Causes target to recover 15.0 hp per second for 6 seconds. Can be stacked up to 3 times.
|
+2.4 per level
|
|
Life Guide
|
20
|
N/A
|
Passive
|
N/A
|
N/A
|
Causes you to recover HP every 2 seconds when you use Recover.
|
No
|
|
Healing Arrows
|
25
|
20 concentration
|
2 seconds
|
5 seconds
|
200
|
Requires 3 points of Nature's power. Restores 20...200 HP every 2 seconds to 5 friendly targets in range. Lasts for 12 seconds. (Requires ranged weapon.)
|
+3.6 HP per level
|
|
Group Exorcism
|
30
|
150 mana
|
1 second
|
10 seconds
|
180
|
Requires 3 power of nature points. Removes harmful effects from multiple friendly targets within a range of 50.
|
No
|
|
Warm Spring
|
35
|
None
|
Instant
|
3 minutes
|
100
|
Consumes 4 points of Nature's Power. Recovers 30.0 MP every 2 seconds to party members in a range of 100 for 10.0 seconds.
|
4.5 MP per level
|
|
Mother Earth's Blessing
|
40
|
44 Mana
|
Instant
|
60 seconds
|
None
|
Increases your healing power by 25.0 for 20.0 seconds. This effect ends after you have used healings spells for 3 times. (This spell will reward you 2 points of Nature's Power.)
|
5.0 healing power per level
|
|
Brilliance of Nature
|
45
|
N/A
|
Passive
|
N/A
|
N/A
|
Increases your maximum amount of Nature's Power up to 15.
|
N/A
|
|
Spring Flower Eulogy
|
50
|
N/A
|
Passive
|
N/A
|
N/A
|
Lengthens Camellia Flower effect by 1 second and may restore 1 point of Nature's Power to you. When Camellia Flower effect ends, it will also restore HP. Also adds a +3% mana cost per usage.
|
N/A
|
[edit]
Druid / Warden
(Warden/Druid)
Although this mix does feature the Avalanche buff, this mix is more focused on healing and buffs. Enhanced Briar Shield allows the player to use it on allies, and restore mana whenever it is hit. Extended Recover allows the player to provide even more healing over time, and increase the chance of getting a necessary Nature Point, which, through Grace of the Forest, increases the player's maximum mana and healing. Mysterious Grace helps buff everyone's magical damage in your party, and Spirit of Life allows this mix to heal multiple targets at once.
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Enhanced Briar Shield
|
15
|
N/A
|
Passive
|
N/A
|
N/A
|
Allows your Briar Shield to be used on other friendly targets. Your Briar Shield now also returns mana when attacked. (Can only be placed on one target at a time. Mana component can only activate once every 8 seconds.)
|
No
|
|
Avalanche
|
20
|
N/A
|
Passive
|
N/A
|
N/A
|
Causes your Rockslide to cause additional Earth damage and may restore 1 point of Nature's power to you.
|
No
|
|
Extended Recovery
|
25
|
N/A
|
Passive
|
N/A
|
N/A
|
Prolongs the effect of your Recover spell by 6 seconds, and may restore 1 power of nature point.
|
No
|
|
Healing Ripple
|
30
|
30 mana
|
2 seconds
|
None
|
250
|
Consumes 1 point of Nature's Power and restores 60...960 HP to up to 3 friendly targets in a range of 60 from target. Each time healing power is halved.
|
+18 HP per upgrade
|
|
Mysterious Grace
|
35
|
100 mana
|
Instant
|
None
|
None
|
Increases your and your party members' magical damage by 1%...7.3% + 15.0...120 for 1800.0 minutes.
|
+ ~.09% + 1.5 magical damage per upgrade
|
|
Essence Extraction
|
40
|
10% mana
|
Instant
|
2 minutes
|
None
|
Converts 10% MP into 4 points of Nature's Power
|
None
|
|
Grace of the Forest
|
45
|
None
|
Instant
|
None
|
None
|
Increases your mana by 500 and healing by 3% for 1800 seconds. Also, when you have Nature's Power it will increase your maximum mana by 10% and healing by 10%.
|
No
|
|
Spirit of Life
|
50
|
50 Mana +8% Base Mana
|
Instant
|
4 Minutes
|
None
|
Produces Spirit of Life sigil at the casters location, which is full of earth energy. It heals 100 + 1.0% HP for all friendly targets within a range of 70 every 4 seconds for 40 seconds.
|
Yes
|
[edit]
Druid / Warrior
(Warrior/Druid)
An interesting melee class in that this combination has the player go melee in nothing but cloth or robes! However, it does provide several unique outputs to it. Glory Wand increases the players attack speed, and even provides a sudden protective shield to prevent taking damage. Awakening of the Wild helps increase the attack power of you and your teammates and physical damage, and Slash Fury, in combination with the Equip Axe ability from the Warrior's general skills, allows you to hit with Slash at a greater distance, potentially increasing your healing power every 20 seconds, and endlessly restoring your rage by 20, provided the effect is activated. Nourish, although requiring 7 points of Nature's Power, allows the player to gain 15% of his health (or whomever it is cast on, for that matter) if their health drops just below the halfway point, and restores your Nature's Power.
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Natural Attack
|
15
|
15 rage
|
Instant
|
4 seconds
|
90
|
Gathers the power of nature to launch an attack. Inflicts 80.0% main hand weapon DPS plus 0.1 times wisdom damage. When you hit, you can receive 2 points of Nature's Power.
|
+4.0% per level
|
|
Glory Wand
|
20
|
40 mana
|
Instant
|
20 seconds
|
Self
|
Requires 3 points of Nature's power. It will raise your attack speed by 1.0% and healing 1% for 300.0 seconds. Plus, when you are physically attacked, a protective shield will appear that absorbs 45.0 damage for 8.0 seconds. (This buff can be triggered a maximum of once every 20.0 seconds.)
|
+0.16%, +0.16% healing, and +9 damage per level
|
|
Cross of Thorns Attack
|
25
|
30 rage
|
Instant
|
6 seconds
|
90
|
Requires 1 point of Nature's Power. Launches a rapid double attack on the target. Inflicts twice 90...315% main hand weapon DPS plus 0.1 times wisdom damage on the target. A successful hit also has a chance of restoring 1 point of Nature's Power to you.
|
+4.5% per level
|
|
Heart Piercing
|
30
|
20 mana
|
Instant
|
8 seconds
|
90
|
Requires 1 power of nature point. Concentrates the power of nature in your body to launch a severe attack on your target. Inflicts 100...400% main hand weapon DPS on target. Successful hit can produce 15 points of rage.
|
+6% per level
|
|
Awakening of the Wild
|
35
|
171 mana
|
Instant
|
None
|
None
|
Increases your and your party members' attack power by 40.0 and physical damage by 5.0 for 1800 seconds.
|
+8 attack power and +1 physical damage per level
|
|
Healing Wind
|
40
|
15 rage
|
Instant
|
5 seconds
|
100
|
Consumes 2 points of Nature's Power. Restores 65.0 HP to you and your party members in a range of 100.
|
+13.0 HP per level
|
|
Slash Fury
|
45
|
N/A
|
Passive
|
N/A
|
N/A
|
Increases the range of your Slash attack, and upon hitting a target with Slash, it may increase healing and restore rage. Slash range increased to 90. Successful hit increases healing power by 30.0 (+8.4 per level of Slash) to 534.0 for 15 seconds. This effect has a 20 second cool down. Successful hit also restores 20 rage with no cool down.
|
N/A
|
|
Nourish
|
50
|
None
|
Instant
|
180 seconds
|
200
|
Requires 7 points of Nature's Power. It causes the power of nature to be stored to a friendly target for 120.0 seconds. When the target's HP drops below 40%, it will immediately restore 15.0% HP and restore 2 points of Nature's Power to you. (Healing effect requires 20 seconds cooldown.)
|
N/A
|