Mage skills can largely be divided into three types; fire spells, which focus exclusively on dealing damage; wind spells, which deal damage in addition to a host of other utilitarian effects, largely dependant upon the Charged state; and a collection of other skills that increase the Mage's power through buff effects, favoring neither school of magic.
Mage Elite Skills focus on adding other schools of damage into the Mage's repertoire, though some are more devoted to enhancing the flavor of the basic mage.
[edit]
Mage General
| Icon
|
Skill Name
|
Lvl
|
Mana
|
Range
|
Cast Time
|
Cooldown
|
Skill Effect
|
|
Fireball
|
4
|
30
|
225
|
Instant
|
6 seconds
|
Casts a fireball, causing ( 50...362.5...775 ) (+12.5 per upgrade) +.30x INT Fire damage.
|
|
Lightning
|
8
|
20
|
150
|
Instant
|
20 seconds
|
A lightning strike inflicts ( 35.3...207.8...435.5 ) (+6.9 per level) + .10x INT Wind damage, Rooting the target for 3-12 (+0.21 per upgrade, players max 10) seconds.
|
|
Wisdom
|
12
|
N/A
|
N/A
|
Passive
|
N/A
|
Intelligence is permanently increased by ( 10...35...68 ) (+1.0 per upgrade) points.
|
|
Intensification
|
16
|
10
|
Self
|
Instant
|
120 seconds
|
Magical Damage increases by 10%. Effect lasts for 20 seconds.
|
|
Silence
|
20
|
50
|
150
|
Instant
|
24.0 seconds
|
Silences the target for 4-10 (max 50 lvl, players max 5) seconds.
|
|
Fire Ward
|
24
|
120
|
Party
|
Instant
|
None
|
Increase the party's Fire resistance by ( 10...60...126 ) (+2.0 per upgrade) points for 10 minutes.
|
[edit]
Mage Class-Specific
| Icon
|
Skill Name
|
Lvl
|
Mana
|
Range
|
Cast Time
|
Cooldown
|
Skill Effect
|
|
Elemental Catalysis
|
1
|
None
|
Self
|
Instant
|
300.0 seconds
|
For 20.0 seconds magical damage is enhanced by 20.0% and casting time is reduced by 50%.
|
|
Flame
|
1
|
20
|
225
|
3.0 seconds
|
None
|
Launches a searing fireball, which deals ( 70...595...1288 ) (+21.0 per upgrade) points of Fire damage.
|
|
Electrostatic Charge
|
2
|
75
|
Self
|
Instant
|
120.0 seconds
|
Absorbs up to 2%..30% of your HP of direct damage from enemies for 60.0 seconds.
|
|
Plasma Arrow
|
2
|
15
|
200
|
2.0 seconds
|
None
|
Causes ( 40...340...736 ) (+12.0 per upgrade) +.10x INT points of Wind damage and puts you in Charged state which in turn increases the chance to inflict critical damage with magical attacks by ( 2...19.5...42.6 ) (+0.7 per skill level).
|
|
Eruption
|
8
|
N/A
|
N/A
|
Passive
|
N/A
|
Fireball and Flame have a chance to explode and cause additional Fire damage.
|
|
Electric Bolt
|
10
|
30
|
200
|
1.0 second
|
None
|
Inflicts ( 10...72.5...155 ) (+2.5 per upgrade) +.10x INT Wind damage, and afterwards ( 8...88...193.6 ) (+3.2 per upgrade) every 2 seconds for a total of 12.0 seconds.
|
|
Discharge
|
10
|
40
|
Self
|
Instant
|
15.0 seconds
|
Inflicts ( 55...400...855.4 ) (+13.8 per upgrade) +.30x INT Wind damage to targets within range and a Stun for 5.0 seconds.
|
|
Meteor Shower
|
14
|
35
|
150
|
Instant
|
None
|
Conjures a meteor shower which causes 5 hits with ( 40...210...434.4 ) (+6.8 per upgrade) +.29x INT points of magical damage.
|
|
Electric Explosion
|
16
|
10
|
200
|
2.0 seconds
|
None
|
Causes ( 50...425...920 ) (+15.0 per upgrade) +.20x INT points of Wind damage to the target.
|
|
Phoenix
|
18
|
40
|
120
|
Instant
|
10.0 seconds
|
Summon a phoenix that causes ( 55...400...855.4 ) (+13.8 per upgrade) +.10x INT Fire damage to targets in its path. Effective up to a range of 120.
|
|
Electric Compression
|
20
|
None
|
Self
|
Instant
|
None
|
When used in Charged state, the force of thunder and lightning is stored deep within you and allows for the use of Static Field.
|
|
Static Field
|
20
|
20
|
150
|
1.0 seconds
|
None
|
You use the power of thunder and lightning to attack your opponent, Rooting him for ( 10...20...33.2 ) (+0.4 per upgrade) seconds. (Effects will be removed if attacked)
|
|
Wind Knowledge
|
22
|
N/A
|
N/A
|
Passive
|
N/A
|
Increases resistance to wind by ( 2...12...25.2 ) (+0.4 per upgrade), and increases Wind Damage by ( 5%...30%...63% ) (+1.0% per upgrade). (max 50 lvl)
|
|
Fire Knowledge
|
22
|
N/A
|
N/A
|
Passive
|
N/A
|
Increases resistance to fire by ( 2...12...25.2 ) (+0.4 per upgrade), and increases Fire Damage by ( 5%...30%...63% ) (+1.0% per upgrade). (max 50 lvl)
|
|
Purgatory Fire
|
26
|
35
|
50
|
Instant
|
None
|
Summons purgatory fire, causing ( 45...327.5...700.4 ) (+11.3 per upgrade) +.10x INT points of Fire damage to targets within a range of 50.
|
|
Energy Influx
|
28
|
45
|
Self
|
Instant
|
120.0 seconds
|
The chance to inflict critical damage with magic attacks is increased by ( 10...85...184 ) (+3 per upgrade) for ( 30...67.5...117 ) (+1.5 per upgrade) seconds.
|
|
Energy Well
|
30
|
None
|
Self
|
Instant
|
120.0 seconds
|
Mana cost for all skills are reduced by ( 10%...22.5%...39% ) (+0.5% per upgrade) for 50.0 seconds.
|
|
Elemental Weakness
|
32
|
50
|
250
|
Instant
|
None
|
Decreases the target's Magical Defense by 10% for 30 seconds.
|
|
Thunderstorm
|
34 Requires Lightning +15
|
50
|
180
|
Instant
|
None
|
Summon a thunderstorm that inflicts 3 times ( 40...290...620 ) (+10.0 per upgrade) Wind damage targets within range with an additional Slowdown in movement and attacks for 5.0 seconds.
|
[edit]
Mage Item Set Skills
| Icon |
Skill Name |
Level |
Mana |
Range |
Cast Time |
Cooldown |
Description
|
|
Stone Scale Blade
|
55 |
100 MP |
250 |
2s |
|
Causes 1200.0 Earth Damage.
Extract from the Fearless Cloth set sold by Nabod Klein in Dalanis.
|
|
Lucky Chance
|
55 |
250 MP |
150 |
Instant |
12s
|
Unpredictable magic energy. Whether it is fire or wind isn't yours to decide, you can only let the gods decide.
- Fiery Chance: Inflicts 550.0 Fire Damage to a single target, and a further 800.0 Fire Damage every 2 seconds for the next 8.0 seconds.
- Stormy Chance: Cause 550.0 Wind Damage and slows Movement Speed by 60.0% for 8.0 seconds.
Extract from the Bloody set from the Hall of Survivors.
|
|
Recover Magic
|
55 |
|
|
Instant |
3m
|
For 60.0s after using this skill, each time you cast a spell it may restore (5.0%+1000.0) mana.
Extract from the Elemental Flame set from the Hall of the Demon Lord.
|
|
Unharmed
|
58 |
250 MP |
Self |
Instant |
3m
|
Reduces aggro by 30% for 30 seconds.
Extract from the Puppet Staff and Enforcer's Armor from Warnorken Arena.
|
|
Earth Collapse
|
60 |
350 MP + 8% HP |
|
2s |
60s
|
Summons 5 nearby Rune Pillars, decreasing the damage dealt to multiple targets in the area by 3.0%. A target touching a pillar will be attacked by falling rocks, causing 1500.0 Earth Damage.
Extracted from the Flower God set from the Raksha Temple.
|
[edit] External links
Mage skills at romdata