Priest Elite Skills mainly enhance a Priest's existing capabilities to heal and deal damage, with the exception of the Priest / Warrior variety.
[edit]
Priest / Knight
Priest / Knights focus on the healing/utility aspect of group play, changing Grace of Life to also grant MP (Enhanced Grace of Life), making Urgent Heal also heal the caster (Life Link), giving a cast time reducing cooldown (Last Prayer), adding a powerful buff that increases effectiveness at healing while reducing effectiveness at damaging (Divine Incarnation), and another buff that grants temporary fear immunity to a target (Calm Heart).
(Knight/Priest)
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Enhanced Grace of Life
|
15
|
N/A
|
Passive
|
N/A
|
N/A
|
Your Grace of Life also increases the maximum MP.
|
No
|
|
Life Link
|
20
|
N/A
|
Passive
|
N/A
|
N/A
|
Your Urgent Heal now also heals you.
|
No
|
|
Last Prayer
|
25
|
30 mana
|
Instant
|
2 minutes
|
Self
|
Your next spell's casting time is reduced to 1 second.
|
No
|
|
Divine Incarnation
|
30
|
30 mana
|
Instant
|
None
|
Self
|
By transforming into a Divine Incarnation the effectiveness of your heals is increased by 15% and the MP cost reduced by 30%, but magic attack also decreases by 50%.
|
No
|
|
Calm Heart
|
35
|
30 mana
|
Instant
|
60.0 seconds
|
150
|
Cast on a friendly target making it resist Fear for 10 seconds. Can be used in Fear
|
No
|
|
Sacrificial Cure
|
40
|
70% of your max hp
|
Instant
|
180 seconds
|
200
|
Sacrifice your own life energy to restore a party member's HP by 30%...99%. Max lvl at lvl 50.
|
+1.38% heal per upgrade
|
|
Holy Power
|
45
|
40 mana
|
Instant
|
60 seconds
|
Self
|
Temporarily increases your wisdom by 1% + 60 for 20.0 seconds. Effect disappears once 3 healing spells have been cast. Max lvl 50, at +10% + 600 wisdom
|
+9 wisdom per upgrade
|
|
Light Fairy
|
50
|
250 mana
|
6 seconds
|
?
|
Self
|
Summon a light fairy to assist you.
|
No
|
|
Devotion Halo
|
50
|
N/A
|
Instant
|
N/A
|
200
|
The light fairy you summon gets this skill. Raises the Wisdom of Party members within a radius of 200 by 5.0% and reduces the mana cost of the other party members' skills by 4.9%.
|
No
|
[edit]
Priest / Mage
The Priest / Mage combine is fairly eclectic, combining crowd control (Freeze), the ability to remove curses (Remove Curse), a mana restoration group buff (Angel's Blessing), a mana restoration cooldown (Angel's Carol), and a buff to Lightning that places a debuff increasing wind and water damage done to a target if the target is afflicted with Bone Chill when struck.
(Mage/Priest)
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Freeze
|
15
|
35 mana(+3.25 perupgrade)
|
1 Second
|
None
|
225
|
Frost Roots your target for 10.0 (+0.4 per upgrade) seconds. (Effect is removed when target receives damage). Also completely heals target.
|
+0.4 seconds and +3.25 mana per upgrade
|
|
Remove Curse
|
20
|
150
|
Instant
|
10.0 sec
|
150
|
Removes curse from target.
|
No
|
|
Angel's Blessing
|
25
|
100 mana(+10.0 perupgrade)
|
Instant
|
None
|
Party
|
The Angel's Blessing grants your party restoration of additional 10.0 (+0.8 per upgrade) mana every 5 seconds. Lasts 600.0 seconds. Is affected by healing bonus.
|
+0.8 mana every 5 seconds, +10.0 mana cost per upgrade
|
|
Angel's Carol
|
30
|
None
|
Instant
|
180.0 seconds
|
Party
|
Angels appear among the group and all party members regenerate 30.0 (+4.5 per upgrade) mana every 2 seconds. Lasts 10 seconds.
|
+4.5 mana per upgrade
|
|
Lightning Rod
|
35
|
N/A
|
Passive
|
N/A
|
N/A
|
If Bone Chill is on the target, striking it with Lightning will also cause an Electric Shock, which raises suffered Water and Wind damage for 20 seconds.Does not affect pre-existing effects. (For example, Bone Chill.)
|
No
|
|
Enlightenment
|
40
|
N/A
|
Passive
|
N/A
|
N/A
|
When you use Heal, there is a chance to temporarily increase your Wisdom.
|
No
|
|
Icewind Blade
|
45
|
20 Mana
|
Instant
|
3 Seconds
|
180
|
Water and wind energies combine to form a sharpened blade that inflicts 30 Wind damage and 30 Water damage to the target.
|
+9 wind and water damage per level
|
|
Wind Fairy
|
50
|
250 mana
|
6 seconds
|
?
|
Self
|
Summon a wind fairy to assist you.
|
No
|
|
Windrider Halo
|
50
|
N/A
|
Instant
|
N/A
|
200
|
The wind fairy you summon gets this skill. Raises the Magical Accuracy of party members within a radius of 200 by 6.0% and the master's Heal increases by 5.0%.
|
No
|
[edit]
Priest / Rogue
The Priest / Rogue combination focuses on granting offensive abilities, like a Dark damage over time ability (Snake Curse), a medium-cooldown Dark damage nuke (Infectious Wound), applying Nimble Hands to spellcasting (Quick Spellcasting), an offensive dispel (Purge), and a long-cooldown DoT with a stun component (Lure of the Snake Woman).
(Rogue/Priest)
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Snake Curse
|
15
|
30 energy
|
1 second
|
None
|
180
|
Your curse inflicts 16.0 (+4.2 per upgrade) points of Dark damage every 2 seconds for 12.0 seconds on your target.
|
+4.2 damage per upgrade
|
|
Infectious Wound
|
20
|
30 energy
|
Instant
|
12.0 seconds
|
200
|
Infects target's wounds, causing 30.0 (+7.5 per upgrade) points of Dark damage and lowers the effectiveness of heals received by the target for 2.0% (+1.0% per upgrade). Lasts 12 seconds.
|
+7.5 damage and -1.0% heal effectiveness per upgrade
|
|
Quick Spellcasting
|
25
|
N/A
|
Passive
|
N/A
|
N/A
|
Uses your Nimble Hands for greatly increased spell casting speed.
|
No
|
|
Purge
|
30
|
200 mana
|
Instant
|
20.0 seconds
|
200
|
Removes all beneficial effects on target.
|
No
|
|
Lure of the Snake Woman
|
35
|
40 energy
|
1.0 second
|
45 seconds
|
150
|
Lures the opponent into a poisoned dreamland. Inflicts 10.0 (+3.0 per upgrade) every 2 seconds for 10.0 seconds.Also stuns target for 5.0 seconds. (Effectiveness is decreased in PvP)
|
+3.0 damage per upgrade
|
|
Shadow Fury
|
40
|
100 mana
|
Instant
|
None
|
200
|
Increases the whole team's magic crit rate by 10 for 600 seconds.
|
+2.4 crit chance per upgrade
|
|
Snake Spirit
|
45
|
N/A
|
Passive
|
N/A
|
N/A
|
Replenishes your mana when the effect of your Snake Curse wears off. (This effect can only be used on one target at one time.)
|
+4.2 mana per upgrade
|
|
Dark Fairy
|
50
|
250 mana
|
6 seconds
|
?
|
Self
|
Summon a dark fairy to assist you.
|
No
|
|
Wraith Halo
|
50
|
N/A
|
Instant
|
N/A
|
200
|
The dark fairy you summon gets this skill. Raises the Magical Attack Power of party members within a radius of 200 by 10.0% and increases the master's Dark Damage by 9.5%.
|
No
|
[edit]
Priest / Scout
Priest / Scouts have a fairly eclectic elite skill set, giving them a magic attack buff (Embrace of the Water Spirit), a ranged Throat Attack (Throat Stab), changing Wave Armor so that it buffs defense (Enhanced Wave Armor), allowing Rising Tide to scale off ranged weapon damage (Tide Control), and an area of effect heal with a regeneration effect (Curing Shot).
(Scout/Priest)
| Icon |
Skill Name |
Lvl |
Mana Cost |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Embrace of the Water Spirit
|
15
|
100 + 10 / level
|
Instant
|
None
|
Party
|
Your prayer for the blessing of the water spirit raises your and your party's Magical Attack Power by 1% + 20 for 900 seconds.
|
+0.09% + 8 attack power per upgrade.
|
|
Throat Stab
|
20
|
N/A
|
Passive
|
N/A
|
N/A
|
Increases the range of Throat Attack. (Increases range by 100 to 150.)
|
No
|
|
Enhanced Wave Armor
|
25
|
N/A
|
Passive
|
N/A
|
N/A
|
Your Wave Armor now also increases defense.
|
No - (Scale unknown)
|
|
Tide Control
|
30
|
N/A
|
Passive
|
N/A
|
N/A
|
Rising Tide now additionally causes ranged weapon damage.
|
No - (Scale unknown)
|
|
Rising Tide
|
30
|
20 + 2 / level
|
2 seconds
|
None
|
217
|
The torrent you summon is mixed with arrows and bolts. Inflicts 40.0 Water damage and 40% ranged weapon DPS.
|
+11.2 damage and 2.4% ranged weapon DPS per upgrade.
|
|
Curing Shot
|
35
|
120 + 12 / level
|
2 seconds
|
6 seconds
|
200
|
Shoots an arrow filled with the power of light on 5 friendly targets within reach, healing them for 20 HP and additionally restores 10 HP every 2 seconds for 20 seconds.
|
+3 healing and +1.5 HP every 2 seconds per upgrade.
|
|
Ice Blade
|
40
|
30 + 3 / level
|
Instant
|
None
|
200
|
Turns magic into a knife blade to attack the target, causing 25 points of water damage.
|
+7.5 dmg per upgrade.
|
|
Saint's Blessing
|
45
|
N/A
|
Passive
|
N/A
|
N/A
|
When you cast a Heal on a friendly target with HP lower than 30%, the healing effect will be additionally enhanced by 30.
|
+5.4 healing per upgrade.
|
|
Water Fairy
|
50
|
250 mana
|
6 seconds
|
None
|
Self
|
Summons a water fairy to assist you.
|
No
|
|
Frost Halo
|
50
|
N/A
|
Instant
|
N/A
|
200
|
The water fairy you summon gets this skill. Lowers the Recieved Magical Damage of party members within a radius of 200 by 10.0%. Also while Frost Halo is in effect, the Critical magical Hit Chance of Rising Tide Increases by 10%, and the damage of Ice Blade Increases by 10%.
|
No
|
[edit]
Priest / Warrior
The Priest / Warrior combination focuses around enhancing the Priest's melee capabilities through Battle Monk Stance, giving them three powerful strikes; Explosion of Fighting Spirit, Fighting Spirit Combination, the powerful Ascending Dragon Strike, and an ability that doubles the power of the next physical attack (Power Build-Up).
(Warrior/Priest)
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Battle Monk Stance
|
15
|
20 mana
|
Instant
|
None
|
Self
|
When activated, physical attack is raised by 2% + 30.0 (+.2% and 6.0 per upgrade), defense is raised by 9.0% (+0.6% per upgrade)(changed, for the better, but not sure yet of exact number), but healing effectiveness is reduced by 3.0% (+0.5% per upgrade)(exact amount unknown). This stance lasts 900 seconds.
|
+.2% + 6 physical attack, +0.6% defense, -0.5% healing effectiveness per upgrade
|
|
Explostion of Fighting Spirit
|
20
|
15 mana
|
Instant
|
None
|
50
|
Mana is converted into fighting spirit to charge the target and inflict 80.0% (+4.0% per upgrade) main hand weapon DPS. (Requires the Battle Monk Stance)
|
+4.0% damage per upgrade
|
|
Fighting Spirit Combination
|
25
|
30 mana
|
Instant
|
6 seconds
|
50
|
Releases two successive bursts of fighting spirit that cause 90.0% (+4.5% per upgrade) main hand weapon DPS. (Requires the Battle Monk Stance)
|
+1.8% damage and +3 mana cost per grade
|
|
Ascending Dragon Strike
|
30
|
30 rage
|
Instant
|
None
|
50
|
By transforming rage into the dragon form, you inflict 180.0% (+7.2% per upgrade) main hand weapon DPS. (Requires the Battle Monk Stance)
|
+7.2% damage per upgrade
|
|
Power Build-Up
|
35
|
40 mana
|
Instant
|
30 seconds
|
Self
|
Increases for 900 seconds your 1-H Weapon Damage by 3...45%, 2-H Staff Damage by 2...30%, and your maximum HP by 1...15%.
(Requires the Battle Monk Stance.) Max level is 50.
|
+.84% 1-H Weapon Damage, +?% 2-H Staff Damage, +?% Maxiumum HP per upgrade
|
|
Vindictive Strike
|
40
|
10 rage
|
Instant
|
30 seconds
|
70
|
Inflicts 300 DPS on the target and Stuns it for 5 seconds.
|
18 DPS per level
|
|
Condensed Rage
|
45
|
45 rage
|
Instant
|
25 seconds
|
Self
|
Instantly gain 45 rage and lets you enter Condensed Rage state for 10 seconds. When attacked in this state you recover 50 HP.
|
+4.5 HP per level
|
|
Fire Fairy
|
50
|
250 mana
|
6 seconds
|
?
|
Self
|
Summon a fire fairy to assist you.
|
No
|
|
Accuracy Halo
|
50
|
N/A
|
Instant
|
N/A
|
200
|
The fire fairy you summon gets this skill. Increases the physical attack accuracy of party members within a radius of 200 by 6.0%. While this effect lasts, the critical hit chance of the master's Ascending Dragon Strike increases and using Explosion of Fighting Spirit has a chance of inflicting even greater damage.
|
No
|