Rogue

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The Rogue


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The Rogue
Rogues are one of the fastest character classes.

They are almost always able to sneak up on their unprepared victims twinkle-toed. Due to their marginal physical strength they can only inflict minor damage so they combine their swift attacks with insidious poisons and become a great danger to all their adversaries.

Their great arsenal of impressive tricks is looked down upon by lesser skilled fighters who think them unfair.

It is not unusual for them to leave a battlefield with full pockets either– they are rogues after all.

[edit] Abilities and Skills

Rogues are specialists in inflicting particular physical damage. In close range they use dagger techniques and ranged weapons for long range attacks.

In contrast to warriors and rangers they whole-heartedly rely on their malicious methods, like secret sneak attacks, poison and various techniques inflicting bleeding wounds.

Although they lack exceptional strength and defence, thanks to their swiftness and agility a rogue manages to avoid most trouble.

The only thing on a rogue’s mind while attacking is to swiftly strike with amazing precision.

Alongside his attacking skills a rogue can also lay traps, scout the area and increase a group’s income, all of which make rogues valuable party members.

[edit] Equipment

Rogue Equipment Choices

[edit] Dual Class Options

[edit] Rogue/Warrior

Rogue/Warrior

Rogue/Warriors benefit from a Slow effect added to Throw, an increase in damage done by one-handed axes, a buff to Whirlwind, an effect reducing the effectiveness of heals by a target, and a skill that causes melee damage in addition to causing Shadowstab and Slash's bleed effects to cause additional poison damage.

[edit] Rogue/Scout

Rogue/Scout

Rogue/Scouts lean toward critical hits and buffs to the Scout aspect, including an increase in Shot's chance to critically hit, a silence component to Throat Attack, a cooldown generating energy from successful normal attacks, a self-buff increasing the chance to crit and damage done by crits, and a cooldown that absorbs one physical attack.

[edit] Rogue/Mage

Rogue/Mage

Rogue/Mages focus on deploying magical traps that Poison, explode, or Root, get a ranged dispel, and a damage over time that reduces casting speed.

[edit] Rogue/Priest

Rogue/Priest

The Rogue/Priest combination has a varied elite skill set, giving a party-wide dodge buff, an increase in Wound Attack's chance to crit, the ability to use Sneak Attack when in combat, a cooldown making the rogue immune to fear effects for a short time, and a powerful strike with a slowing component.

[edit] Rogue/Knight

Rogue/Knight

Rogue/Knights gain a host of self buffs, increasing the damage of Disarmament, temporary immunity vs. Poison, a physical damage buff, an anti-magic PVP cooldown, and a cooldown that grants party members temporary immunity to fear.

[edit] Images

[edit] External Links


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