Rogue Elite Skills

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Most Rogue Elite Skills focus on increasing damage output but are fairly eclectic in terms of actual utility.


Contents

[edit] Classicon thief druid.png Rogue / Druid

(Druid/Rogue)

A mix able to do average Area of Effect damage, but most notable in how it provides self-buffs and healing. Hysteric Vengeance increasing the player's attack rate whenever they are hit every 20 seconds, and Poisonous Antibodies is a helpful spell in Player versus Player environments for preventing constant poisoning. Killin' Time is ridiculous in increasing critical chance and critical damage, providing a massive boost to damage. Slaughter Blessing provides some healing to allies, as well as an increase to damage. Shadow Smash causes Poison Shroud to unleash more damage, and then a sudden blast of Dark damage after it ends. Quick Light Protection causes your stealth ability Blind Spot to cost less and restore health to anyone in your party with the lowest health.

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill thi new15-6.png Hysteric Vengeance 15 50 mana Instant 20 seconds Self If you are hit by physical attacks in the next 300.0 seconds, you have a chance to increase your physical critical attack rate by 5 for 15 seconds. (This effect can only be used once every 20.0 seconds.) 3.5 critical per level
Skill thi new20-6.png Poisonous Antibodies 20 N/A Passive N/A N/A Makes it so you cannot be affected by poison for 5 seconds after you successfully use Antidote. No
Skill thi new25-1.png Poison Shroud 25 70 MP, 1 Poison Bottle 1 Second 15 Seconds 150 Poison Shroud inflicts 25.0 points of poison damage every 2 seconds on most targets within a range of 70 for 8.0 seconds. (Consumes one poison bottle.) +6 points of poison damage, +7MP cost per upgrade
Skill thi new30-4.png Killin' Time 30 45 energy Instant 60 Seconds N/A Increases the critical physical hit rate of your next 4 attacks by 10...90* points and critical damage by 10...90%** for 15 seconds. (This effect continues until expended or time runs out.) +1.6*, +1.6%**
Skill thi new35-3td.png Crippling Poison 35 N/A Passive N/A N/A Your Poisonous Effect will lower the Attack Speed and Spell Casting Speed of your target by 5%. Effect can be stacked up to four times. None
Skill thi new40-4td.png Slaughter Blessing 40 25 mana Instant 60 Seconds N/A Instantly restores 30...510* HP to you and your party members, and also increases attack power and magical power by 5% for 15 seconds. +9.6*
Skill thi new45-2d.png Shadow Smash 45 N/A N/A Passive N/A Extends your Poison Shroud effect by 4 seconds and inflicts Dark damage to all targets within a range of 70 after the effect ends.
Skill thi new50-1d.png Quick Light Protection 50 N/A N/A Passive N/A Reduces the energy required for your Blind Spot attack by 10 and when you strike a target it may restore HP to the party member with the lowest HP.

[edit] Classicon thief knight.png Rogue / Knight

Rogue / Knights gain a host of self buffs, increasing the damage of Disarmament (Armor Breaker), temporary immunity vs. Poison (Poison Protection), a physical damage buff (Lion's Protection), an anti-magic PVP cooldown (Holy Light Protection), and a cooldown that grants party members temporary immunity to fear (Courageous Guard).

(Knight/Rogue)

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill thi new60-9.png Armor Breaker 15 N/A Passive N/A N/A Increases damage of disarmament from 50...383.5% (+4.76% per upgrade) to 50...413% (5.18% per upgrade). Adds a CD of 3 sec to Disarmament skill. No
Skill thi new45-5.png Poison Protection 20 30 mana Instant 120.0 seconds Self When activated, this will protect you from getting Poisoned for the next 20.0 (+1.0 per upgrade) seconds. +1.0 seconds per upgrade
Skill thi new50-2.png Lion's Protection 25 30 mana Instant None Self You feel strong like a lion! Your physical attacks are increased by 1.0% (+0.18% per upgrade) for 600.0 seconds. +0.18% physical attack per upgrade
Skill thi new15-5.png Holy Light Protection 30 30 mana(+3.0 perupgrade) Instant 120.0 seconds Self Lowers magical damage you suffer by 1.0% (+1.0% per upgrade) and prevents Root or Slow effects for the next 10.0 seconds. Max lvl 50 -1.0% damage and +3 mana per upgrade
Skill thi new35-3.png Courageous Guard 35 100 mana Instant 3 Minutes Party Protects up to 5 party members in a range of 100 from fear for 5.0 seconds. Can be cast when Feared. No
Skill thi new40-5.png Power of the Lion 40 None Instant 60 seconds Self While you are under Lion's Protection, you can turn it into Power of the Lion to instantly raise your HP by 30 points.(Healbonus also applies) +4.5 HP per level
Skill thi new45-10.png Searing Light 45 40 mana Instant  ? Self Causes your normal attacks to deal additional 50 Light damage for 300 seconds. Also, when you hit your target it may increase your critical hit rate by 20-146 for 8 seconds. 12 light damage and +? crit rate per level
Skill thi new50-8.png Reckless Warrior 50 N/A Passive N/A N/A Whenever you use Low Blow or Blind Spot, there is a chance that it will boost your physical attack. Effective for 8 seconds. (This effect can only be triggered once in a 20-second period.)  ?

[edit] Classicon thief mage.png Rogue / Mage

Rogue / Mages focus on deploying magical traps that Poison (Poisonous Trap), explode (Explosion Trap), or Root (Paralysing Trap), get a ranged dispel (Magic Breaker), and a damage over time that reduces casting speed (Poison Flame). Note that you can only have one of each trap active at a time.

(Mage/Rogue)

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill thi new15-4.png Poisonous Trap 15 30 mana Instant 10.0 seconds Self Creates a trap that Poisons anyone who triggers it causing 10.0 (+2.0 per upgrade) points of damage every 2 seconds for 10.0 seconds. (Can only place one trap at the same time.) +2.0 damage per upgrade
Skill thi new20-4.png Explosion Trap 20 30 mana(+3.0 perupgrade) Instant 10.0 seconds Self Places a trap that explodes when someone triggers it causing 60.0 (+24.0 per upgrade) points of explosion damage. (Can only place one trap at the same time.) +24.0 damage and +3.0 mana per upgrade
Skill thi new50-1.png Paralysing Trap 25 20 mana Instant 20.0 seconds 0 Places a magic trap that Roots anybody who triggers it for 10.0 seconds. (Can only place one trap at the same time. Root effect is removed when attacked.) No
Skill thi new60-8.png Magic Breaker 30 200 mana Instant 40.0 seconds 150 Removes a beneficial effect from target. 50% stun chance. No
Skill thi new35-2.png Poison Flame 35 25 energy Instant 12.0 seconds 50 Fills the target with poisonous flames that cause 20.0 (+7.2 per upgrade) poison damage every 2 seconds and lower spell casting speed by 5.0% (+0.6% per upgrade) for 6.0 seconds (Requires Poisonous state.) 7.2 damage and casting speed -0.6% per upgrade
Skill thi new45-4.png Enhanced Paralysis 40 N/A Passive N/A N/A All targets affected by your Paralyzing Trap stay Paralyzed even when attacked. But the effect doesn't last long. No
Skill thi new45-8.png Create Opportunity 45 45 energy instant 60 seconds  ? Increases the damage of the next 3 physical attacks on your target by 20 points for 15 seconds and may also Stun your target for 2 seconds. This effect will last until the time is up or until you have used it for the full number of times. 2.6 damage per level
Skill thi new50-6.png Trap Master (replaced Protective Aura) 50  ??? Instant  ??? Self Your mastery with Traps allows you to place a Poison Trap, Booby Trap, and Paralysing Trap around yourself simultaniously.  ???

[edit] Classicon thief augur.png Rogue / Priest

The Rogue / Priest combination has a varied elite skill set, giving a party-wide dodge buff (Quickness Aura), an increase in Wound Attack's chance to crit (Wound Tear), the ability to use Sneak Attack when in combat (Shadow Walker), a cooldown making the rogue immune to fear effects for a short time (Fearless), and a powerful strike with a slowing component (Kick).

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect
Skill thi new15-2.png Quickness Aura 15 30 Mana + 3 / level Instant None Party You and your party members' dodge rate raises by 2.0% (+0.28% per upgrade) for 900 seconds.
The maximum level of this skill is 50
Skill thi new45-2.png Wound Tear 20 N/A Passive N/A N/A Raises your Wound Attack's chance for critical hits by 30.
Skill thi new60-6.png Shadow Walker 25 N/A Passive N/A N/A You can use Sneak Attack during battle. The energy cost is reduced by 10, but the cooldown is increased by 10 seconds.
Skill thi new60-7.png Fearless 30 40 Mana Instant 60 seconds 50 Immune to Fear effect for the next 10.0 seconds.
(This skill can be used even if you are in a state that doesnt allow you to use spells)
Skill thi new35-5.png Kick 35 20 Energy Instant 15.0 seconds 50 Kicks the target's shinbone causing 80.0% (+4.8% per upgrade) main hand weapon's DPS.
Due to great pain the target's movement speed is lowered by 10.0% (+0.9% per upgrade) for 8.0 seconds.
(Movement speed of players is lowered by 10.0% (+0.8% per upgrade) for 5.0 seconds.)
(This skill lowers the movement speed by a maximum of 55.0%.)
Skill thi new40-2.png Slowing Poison 40 1 Poison Bottle 1 second 30 seconds 120 Using Slowing Poison on your target reduces the target's Physical Attack Speed by 60.0% for 10 seconds.
(Physical Attack Speed of players reduces by 30.0% for 7 seconds.)
Skill thi new45-9.png Sinister Methods 45 N/A Passive N/A N/A Making a successful hit with Low Blow or Blind Spot instantly increases your Critical Physical Hit Rate for 10 seconds.
(After the effect has ended it cannot be triggered again for 20.0 seconds)
Skill thi new50-7.png Mana Surge 50 N/A Passive N/A N/A Magic Barrier will recover MP whenever you receive a physical attack.
(After the effect has ended it cannot be triggered again for ? seconds.)

[edit] Classicon thief ranger.png Rogue / Scout

Rogue / Scouts lean toward critical hits and buffs to the Scout aspect, including an increase in Shot's chance to critically hit (Deadly Shot), a silence component to Throat Attack (Slit Throat), a cooldown generating energy from successful normal attacks (Energy Thief), a self-buff increasing the chance to crit and damage done by crits (Combat Master), and a cooldown that absorbs one physical attack (Substitute).

(Scout/Rogue)

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill war new45-1.png Deadly Shot 15 N/A Passive N/A N/A Raises your Shot's chance to deal critical hits by 30%. No
Skill thi new60-4.png Slit Throat 20 N/A Passive N/A N/A Your Throat Attack now also Silences the target for 4 seconds. No
Skill thi new45-2.png Energy Thief 25 20 Focus Instant 120.0 seconds Self Every normal attack restores 20 points of energy. This effect will last 15 seconds. No
Skill thi new60-5.png Combat Master 30 30 Focus Instant None Self Raises your Critical Physical Hit Rate by 25...216.2 and enhances Critical Physical Damage by 5...60% for 900 seconds. (This skill increases Critical Physical Damage by a maximum of 60.0%.) +3.8 Critical Physical Hit Rate and +1.1% Critical Physical Damage per level
Skill thi new35-1.png Substitute 35 30 Focus Instant 60.0 seconds Self Conjures a substitute for you for 20.0 seconds to take 1 physical attack for you. No
Skill thi new40-4.png Tongue Poison 40 1 Poison Bottle 1 second 30 seconds None Using Tongue Poison on your target causes the target's Casting Time to increase by 60.0% for 10.0 seconds. (Casting time of players increases by 60.0% for 5.0 Seconds)(Consumes one poison bottle.) No
Skill thi new45-7.png Coerce 45 Passive N/A N/A N/A The energy cost for using Low Blow is reduced by 5. When your target's HP drops below 30%, using Low Blow on your target will increase the damage of your physical attack by 2...20%. +0.4% attack per level
Skill thi new50-5.png Wraith Attack 50 N/A Passive N/A N/A Your Shadowstab will damage 2 targets at once. However, damage done to the second target will be half. No

[edit] Classicon thief warden.png Rogue / Warden

(Warden/Rogue) While this mixture may feel as if not having a two-handed weapon will benefit the Warden aspect of the mix, general skills from both classes (allowing dual-wielding and main-weapon enhancing damage) make this combination quite powerful. The first Hidden Master skill benefits the Hide ability, making stealth a bit more resilient. Crazed Creed keeps the all-important critical strike chance high. Emotional Obstruction, though weakened in PvP, is nevertheless a potent skill to take down Mage- and- Priest-based classes. The second Hidden Master lets your Power of the Wood Spirit be a boon to your whole party, increasing magic and weapon damage. Wound Patch is extremely effective while in combat, as it will heal you over time while depleting a barely-used mana pool. Finally, Phantom Blade (on top of dealing good damage) can summon two Oak Walkers to help you fight, and in combat, numbers matter.

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill thi new15-7.png Weak Point Strike 15 30 mana Instant 4.0 seconds 50 Inflicts 45.0% main hand weapon DPS. This skill may cause the target's weak point to suffer a powerful attack, suffering 90.0% main hand weapon DPS. +2.7% and 5.4% per level
Skill thi new20-7.png Hidden Master 20 N/A Passive N/A N/A Reduces the physical and magical damage you suffer when attacked while in Hide status. No
Skill thi new25-2.png Bloodthirsty Blade 25 30 mana Instant No Range 50 Causes 70...280% main hand weapon DPS. Successful attacks have a chance to increase your Physical Attack by ??? for 12 seconds. (This effect can only be triggered once every 20 seconds.) Variable
Skill thi new30-3.png Crazed Creed 30 N/A Passive N/A N/A Permanently raises your critical damage by 1...10%*. Variable
Skill thi new35-4tw.png Emotional Obstruction 35 30 energy Instant 90 Seconds Range 150 Sends out a purple fog that reduces the target's done magical damage by 5...50%* for 1...8** seconds. (Effect weakened in PvP) Variable
Skill thi new40-3tw.png Hidden Master 40 N/A Passive N/A N/A Increases the damage of Power of the Wood Spirit. A successful hit can increase your and your party members' magical damage and weapon damage. No
Skill thi new45-1w.png Wound Patch 45 50 Energy Instant 30 Seconds Self When you suffer physical or magic attacks, you may recover 30...165...300 HP for 900.0 seconds, but you will also consume 20...70...130 mana. (This effect can only be triggered once every 30.0 seconds.) +5.4 HP recovered and +2 mana consumed per level.
Skill thi new50-2w.png Phantom Blade 50 5% HP Instant 120 Seconds 50 Causes 70...280%* main hand weapon DPS. A successful hit will summon two Oak Walkers that will attack your opponent for 15 seconds.

(Oak Walkers will also use Phantom Blade for attacking. Damage increases with skill level.)

+4.2% per level

[edit] Classicon thief warrior.png Rogue / Warrior

Rogue / Warriors benefit from a Slow effect added to Throw (Throwing Mastery), an increase in damage done by one-handed axes (One-Hand Axe Mastery), a buff to Whirlwind (Whirlwind Mastery), an effect reducing the effectiveness of heals by a target (Death's Touch), and a skill that causes melee damage in addition to causing Shadowstab and Slash's bleed effects to cause additional poison damage (Poisonous Infection).

(Warrior/Rogue)

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill thi new60-1.png Throwing Mastery 15 N/A Passive N/A N/A Your Throw can now Slow the target for 5 seconds. No
Skill thi new60-2.png One-Hand Axe Mastery 20 N/A Passive N/A N/A One-hand axe damage increases by 5.0%, max lvl 50. +1.0% damage per upgrade
Skill thi new60-3.png Whirlwind Mastery 25 N/A Passive N/A N/A Reduces the cost of Whirlwind by 20 rage and decreases cooldown by 20 seconds. No
Skill thi new45-3.png Death's Touch 30 20 rage Instant 10.0 seconds 50 For 2.0 (+0.2 per upgrade) seconds, the heals 2.0% (+1.0% per upgrade) less effective. (Weakened for PvP) +0.2 seconds and -1.0% healing per upgrade
Skill thi new35-4.png Poisonous Infection 35 20 rage Instant 15.0 seconds 50 While Poisonous, each Bleed caused by Shadowstab or Slash can poison the target, which will inflict 12 (+4.1 per upgrade) poison damage every 2 seconds. Additionally 80.0% (+6.0% per upgrade) main hand weapon DPS is dealt to the target. +4.1 poison damage and +6.0% weapon DPS per upgrade
Skill thi new40-1.png Poison Spray 40 15 rage Instant None 50 Can be used when the target is infected by poison to spread the poison to nearby targets. Range of area effect is not known. No
Skill thi new45-6.png Decay 45 30 energy Instant 4 seconds 50 Can be used when Poisonous. It causes 80% main weapon DPS and has the chance to make your next attack critical with critical damage increased by 1%. Effective for 8 seconds. 4% DPS and 0.2% critical per level
Skill thi new50-4.png Reclaim Energy 50 N/A Passive N/A N/A When you use Shadowstab, there is a chance of recovering energy. When you use Poisonous Infection, there is a chance that your rage will increase.  ?


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