Most Rogue Elite Skills focus on increasing damage output but are fairly eclectic in terms of actual utility.
[edit]
Rogue / Druid
(Druid/Rogue)
A mix able to do average Area of Effect damage, but most notable in how it provides self-buffs and healing. Hysteric Vengeance increasing the player's attack rate whenever they are hit every 20 seconds, and Poisonous Antibodies is a helpful spell in Player versus Player environments for preventing constant poisoning. Killin' Time is ridiculous in increasing critical chance and critical damage, providing a massive boost to damage. Slaughter Blessing provides some healing to allies, as well as an increase to damage. Shadow Smash causes Poison Shroud to unleash more damage, and then a sudden blast of Dark damage after it ends. Quick Light Protection causes your stealth ability Blind Spot to cost less and restore health to anyone in your party with the lowest health.
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Hysteric Vengeance
|
15
|
50 mana
|
Instant
|
20 seconds
|
Self
|
If you are hit by physical attacks in the next 300.0 seconds, you have a chance to increase your physical critical attack rate by 5 for 15 seconds. (This effect can only be used once every 20.0 seconds.)
|
3.5 critical per level
|
|
Poisonous Antibodies
|
20
|
N/A
|
Passive
|
N/A
|
N/A
|
Makes it so you cannot be affected by poison for 5 seconds after you successfully use Antidote.
|
No
|
|
Poison Shroud
|
25
|
70 MP, 1 Poison Bottle
|
1 Second
|
15 Seconds
|
150
|
Poison Shroud inflicts 25.0 points of poison damage every 2 seconds on most targets within a range of 70 for 8.0 seconds. (Consumes one poison bottle.)
|
+6 points of poison damage, +7MP cost per upgrade
|
|
Killin' Time
|
30
|
45 energy
|
Instant
|
60 Seconds
|
N/A
|
Increases the critical physical hit rate of your next 4 attacks by 10...90* points and critical damage by 10...90%** for 15 seconds. (This effect continues until expended or time runs out.)
|
+1.6*, +1.6%**
|
|
Crippling Poison
|
35
|
N/A
|
Passive
|
N/A
|
N/A
|
Your Poisonous Effect will lower the Attack Speed and Spell Casting Speed of your target by 5%. Effect can be stacked up to four times.
|
None
|
|
Slaughter Blessing
|
40
|
25 mana
|
Instant
|
60 Seconds
|
N/A
|
Instantly restores 30...510* HP to you and your party members, and also increases attack power and magical power by 5% for 15 seconds.
|
+9.6*
|
|
Shadow Smash
|
45
|
N/A
|
N/A
|
Passive
|
N/A
|
Extends your Poison Shroud effect by 4 seconds and inflicts Dark damage to all targets within a range of 70 after the effect ends.
|
|
|
Quick Light Protection
|
50
|
N/A
|
N/A
|
Passive
|
N/A
|
Reduces the energy required for your Blind Spot attack by 10 and when you strike a target it may restore HP to the party member with the lowest HP.
|
|
[edit]
Rogue / Knight
Rogue / Knights gain a host of self buffs, increasing the damage of Disarmament (Armor Breaker), temporary immunity vs. Poison (Poison Protection), a physical damage buff (Lion's Protection), an anti-magic PVP cooldown (Holy Light Protection), and a cooldown that grants party members temporary immunity to fear (Courageous Guard).
(Knight/Rogue)
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Armor Breaker
|
15
|
N/A
|
Passive
|
N/A
|
N/A
|
Increases damage of disarmament from 50...383.5% (+4.76% per upgrade) to 50...413% (5.18% per upgrade). Adds a CD of 3 sec to Disarmament skill.
|
No
|
|
Poison Protection
|
20
|
30 mana
|
Instant
|
120.0 seconds
|
Self
|
When activated, this will protect you from getting Poisoned for the next 20.0 (+1.0 per upgrade) seconds.
|
+1.0 seconds per upgrade
|
|
Lion's Protection
|
25
|
30 mana
|
Instant
|
None
|
Self
|
You feel strong like a lion! Your physical attacks are increased by 1.0% (+0.18% per upgrade) for 600.0 seconds.
|
+0.18% physical attack per upgrade
|
|
Holy Light Protection
|
30
|
30 mana(+3.0 perupgrade)
|
Instant
|
120.0 seconds
|
Self
|
Lowers magical damage you suffer by 1.0% (+1.0% per upgrade) and prevents Root or Slow effects for the next 10.0 seconds. Max lvl 50
|
-1.0% damage and +3 mana per upgrade
|
|
Courageous Guard
|
35
|
100 mana
|
Instant
|
3 Minutes
|
Party
|
Protects up to 5 party members in a range of 100 from fear for 5.0 seconds. Can be cast when Feared.
|
No
|
|
Power of the Lion
|
40
|
None
|
Instant
|
60 seconds
|
Self
|
While you are under Lion's Protection, you can turn it into Power of the Lion to instantly raise your HP by 30 points.(Healbonus also applies)
|
+4.5 HP per level
|
|
Searing Light
|
45
|
40 mana
|
Instant
|
?
|
Self
|
Causes your normal attacks to deal additional 50 Light damage for 300 seconds. Also, when you hit your target it may increase your critical hit rate by 20-146 for 8 seconds.
|
12 light damage and +? crit rate per level
|
|
Reckless Warrior
|
50
|
N/A
|
Passive
|
N/A
|
N/A
|
Whenever you use Low Blow or Blind Spot, there is a chance that it will boost your physical attack. Effective for 8 seconds. (This effect can only be triggered once in a 20-second period.)
|
?
|
[edit]
Rogue / Mage
Rogue / Mages focus on deploying magical traps that Poison (Poisonous Trap), explode (Explosion Trap), or Root (Paralysing Trap), get a ranged dispel (Magic Breaker), and a damage over time that reduces casting speed (Poison Flame). Note that you can only have one of each trap active at a time.
(Mage/Rogue)
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Poisonous Trap
|
15
|
30 mana
|
Instant
|
10.0 seconds
|
Self
|
Creates a trap that Poisons anyone who triggers it causing 10.0 (+2.0 per upgrade) points of damage every 2 seconds for 10.0 seconds. (Can only place one trap at the same time.)
|
+2.0 damage per upgrade
|
|
Explosion Trap
|
20
|
30 mana(+3.0 perupgrade)
|
Instant
|
10.0 seconds
|
Self
|
Places a trap that explodes when someone triggers it causing 60.0 (+24.0 per upgrade) points of explosion damage. (Can only place one trap at the same time.)
|
+24.0 damage and +3.0 mana per upgrade
|
|
Paralysing Trap
|
25
|
20 mana
|
Instant
|
20.0 seconds
|
0
|
Places a magic trap that Roots anybody who triggers it for 10.0 seconds. (Can only place one trap at the same time. Root effect is removed when attacked.)
|
No
|
|
Magic Breaker
|
30
|
200 mana
|
Instant
|
40.0 seconds
|
150
|
Removes a beneficial effect from target. 50% stun chance.
|
No
|
|
Poison Flame
|
35
|
25 energy
|
Instant
|
12.0 seconds
|
50
|
Fills the target with poisonous flames that cause 20.0 (+7.2 per upgrade) poison damage every 2 seconds and lower spell casting speed by 5.0% (+0.6% per upgrade) for 6.0 seconds (Requires Poisonous state.)
|
7.2 damage and casting speed -0.6% per upgrade
|
|
Enhanced Paralysis
|
40
|
N/A
|
Passive
|
N/A
|
N/A
|
All targets affected by your Paralyzing Trap stay Paralyzed even when attacked. But the effect doesn't last long.
|
No
|
|
Create Opportunity
|
45
|
45 energy
|
instant
|
60 seconds
|
?
|
Increases the damage of the next 3 physical attacks on your target by 20 points for 15 seconds and may also Stun your target for 2 seconds. This effect will last until the time is up or until you have used it for the full number of times.
|
2.6 damage per level
|
|
Trap Master (replaced Protective Aura)
|
50
|
???
|
Instant
|
???
|
Self
|
Your mastery with Traps allows you to place a Poison Trap, Booby Trap, and Paralysing Trap around yourself simultaniously.
|
???
|
[edit]
Rogue / Priest
The Rogue / Priest combination has a varied elite skill set, giving a party-wide dodge buff (Quickness Aura), an increase in Wound Attack's chance to crit (Wound Tear), the ability to use Sneak Attack when in combat (Shadow Walker), a cooldown making the rogue immune to fear effects for a short time (Fearless), and a powerful strike with a slowing component (Kick).
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect
|
|
Quickness Aura
|
15
|
30 Mana + 3 / level
|
Instant
|
None
|
Party
|
You and your party members' dodge rate raises by 2.0% (+0.28% per upgrade) for 900 seconds. The maximum level of this skill is 50
|
|
Wound Tear
|
20
|
N/A
|
Passive
|
N/A
|
N/A
|
Raises your Wound Attack's chance for critical hits by 30.
|
|
Shadow Walker
|
25
|
N/A
|
Passive
|
N/A
|
N/A
|
You can use Sneak Attack during battle. The energy cost is reduced by 10, but the cooldown is increased by 10 seconds.
|
|
Fearless
|
30
|
40 Mana
|
Instant
|
60 seconds
|
50
|
Immune to Fear effect for the next 10.0 seconds. (This skill can be used even if you are in a state that doesnt allow you to use spells)
|
|
Kick
|
35
|
20 Energy
|
Instant
|
15.0 seconds
|
50
|
Kicks the target's shinbone causing 80.0% (+4.8% per upgrade) main hand weapon's DPS. Due to great pain the target's movement speed is lowered by 10.0% (+0.9% per upgrade) for 8.0 seconds. (Movement speed of players is lowered by 10.0% (+0.8% per upgrade) for 5.0 seconds.) (This skill lowers the movement speed by a maximum of 55.0%.)
|
|
Slowing Poison
|
40
|
1 Poison Bottle
|
1 second
|
30 seconds
|
120
|
Using Slowing Poison on your target reduces the target's Physical Attack Speed by 60.0% for 10 seconds. (Physical Attack Speed of players reduces by 30.0% for 7 seconds.)
|
|
Sinister Methods
|
45
|
N/A
|
Passive
|
N/A
|
N/A
|
Making a successful hit with Low Blow or Blind Spot instantly increases your Critical Physical Hit Rate for 10 seconds. (After the effect has ended it cannot be triggered again for 20.0 seconds)
|
|
Mana Surge
|
50
|
N/A
|
Passive
|
N/A
|
N/A
|
Magic Barrier will recover MP whenever you receive a physical attack. (After the effect has ended it cannot be triggered again for ? seconds.)
|
[edit]
Rogue / Scout
Rogue / Scouts lean toward critical hits and buffs to the Scout aspect, including an increase in Shot's chance to critically hit (Deadly Shot), a silence component to Throat Attack (Slit Throat), a cooldown generating energy from successful normal attacks (Energy Thief), a self-buff increasing the chance to crit and damage done by crits (Combat Master), and a cooldown that absorbs one physical attack (Substitute).
(Scout/Rogue)
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Deadly Shot
|
15
|
N/A
|
Passive
|
N/A
|
N/A
|
Raises your Shot's chance to deal critical hits by 30%.
|
No
|
|
Slit Throat
|
20
|
N/A
|
Passive
|
N/A
|
N/A
|
Your Throat Attack now also Silences the target for 4 seconds.
|
No
|
|
Energy Thief
|
25
|
20 Focus
|
Instant
|
120.0 seconds
|
Self
|
Every normal attack restores 20 points of energy. This effect will last 15 seconds.
|
No
|
|
Combat Master
|
30
|
30 Focus
|
Instant
|
None
|
Self
|
Raises your Critical Physical Hit Rate by 25...216.2 and enhances Critical Physical Damage by 5...60% for 900 seconds. (This skill increases Critical Physical Damage by a maximum of 60.0%.)
|
+3.8 Critical Physical Hit Rate and +1.1% Critical Physical Damage per level
|
|
Substitute
|
35
|
30 Focus
|
Instant
|
60.0 seconds
|
Self
|
Conjures a substitute for you for 20.0 seconds to take 1 physical attack for you.
|
No
|
|
Tongue Poison
|
40
|
1 Poison Bottle
|
1 second
|
30 seconds
|
None
|
Using Tongue Poison on your target causes the target's Casting Time to increase by 60.0% for 10.0 seconds. (Casting time of players increases by 60.0% for 5.0 Seconds)(Consumes one poison bottle.)
|
No
|
|
Coerce
|
45
|
Passive
|
N/A
|
N/A
|
N/A
|
The energy cost for using Low Blow is reduced by 5. When your target's HP drops below 30%, using Low Blow on your target will increase the damage of your physical attack by 2...20%.
|
+0.4% attack per level
|
|
Wraith Attack
|
50
|
N/A
|
Passive
|
N/A
|
N/A
|
Your Shadowstab will damage 2 targets at once. However, damage done to the second target will be half.
|
No
|
[edit]
Rogue / Warden
(Warden/Rogue)
While this mixture may feel as if not having a two-handed weapon will benefit the Warden aspect of the mix, general skills from both classes (allowing dual-wielding and main-weapon enhancing damage) make this combination quite powerful. The first Hidden Master skill benefits the Hide ability, making stealth a bit more resilient. Crazed Creed keeps the all-important critical strike chance high. Emotional Obstruction, though weakened in PvP, is nevertheless a potent skill to take down Mage- and- Priest-based classes. The second Hidden Master lets your Power of the Wood Spirit be a boon to your whole party, increasing magic and weapon damage. Wound Patch is extremely effective while in combat, as it will heal you over time while depleting a barely-used mana pool. Finally, Phantom Blade (on top of dealing good damage) can summon two Oak Walkers to help you fight, and in combat, numbers matter.
[edit]
Rogue / Warrior
Rogue / Warriors benefit from a Slow effect added to Throw (Throwing Mastery), an increase in damage done by one-handed axes (One-Hand Axe Mastery), a buff to Whirlwind (Whirlwind Mastery), an effect reducing the effectiveness of heals by a target (Death's Touch), and a skill that causes melee damage in addition to causing Shadowstab and Slash's bleed effects to cause additional poison damage (Poisonous Infection).
(Warrior/Rogue)
| Icon |
Skill Name |
Lvl |
Consume |
Cast Time |
Cooldown |
Range |
Skill Effect |
Upgradeable
|
|
Throwing Mastery
|
15
|
N/A
|
Passive
|
N/A
|
N/A
|
Your Throw can now Slow the target for 5 seconds.
|
No
|
|
One-Hand Axe Mastery
|
20
|
N/A
|
Passive
|
N/A
|
N/A
|
One-hand axe damage increases by 5.0%, max lvl 50.
|
+1.0% damage per upgrade
|
|
Whirlwind Mastery
|
25
|
N/A
|
Passive
|
N/A
|
N/A
|
Reduces the cost of Whirlwind by 20 rage and decreases cooldown by 20 seconds.
|
No
|
|
Death's Touch
|
30
|
20 rage
|
Instant
|
10.0 seconds
|
50
|
For 2.0 (+0.2 per upgrade) seconds, the heals 2.0% (+1.0% per upgrade) less effective. (Weakened for PvP)
|
+0.2 seconds and -1.0% healing per upgrade
|
|
Poisonous Infection
|
35
|
20 rage
|
Instant
|
15.0 seconds
|
50
|
While Poisonous, each Bleed caused by Shadowstab or Slash can poison the target, which will inflict 12 (+4.1 per upgrade) poison damage every 2 seconds. Additionally 80.0% (+6.0% per upgrade) main hand weapon DPS is dealt to the target.
|
+4.1 poison damage and +6.0% weapon DPS per upgrade
|
|
Poison Spray
|
40
|
15 rage
|
Instant
|
None
|
50
|
Can be used when the target is infected by poison to spread the poison to nearby targets. Range of area effect is not known.
|
No
|
|
Decay
|
45
|
30 energy
|
Instant
|
4 seconds
|
50
|
Can be used when Poisonous. It causes 80% main weapon DPS and has the chance to make your next attack critical with critical damage increased by 1%. Effective for 8 seconds.
|
4% DPS and 0.2% critical per level
|
|
Reclaim Energy
|
50
|
N/A
|
Passive
|
N/A
|
N/A
|
When you use Shadowstab, there is a chance of recovering energy. When you use Poisonous Infection, there is a chance that your rage will increase.
|
?
|