Scout Elite Skills

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None of the Scout Elite Skill sets have a particularly dominating theme, though most of them feature new arrow attacks performing a wide variety of functions.


Contents

[edit] Classicon ranger druid.png Scout / Druid

(Druid/Scout) This mix uniquely leads to group health and mana regeneration and cleansing; rather than focus on primarily healing or dealing damage, the Scout/Druid focuses on keeping allies in their prime -- from a distance. Curse Breaker, Archer Blessing, the ever-wanted Unbinding Magic, and the Druid's Antidote skills keep your group members healthy and moving. Snake Poison Arrow will either keep your enemy damaged, or stun them and give you time to make distance. Devour Blood makes your Vampire Arrows now help your allies on top of yourself by providing mana regeneration. Focus works in sync with the Druid's Knowledge of Nature, making Wisdom an important stat. Ancestor's Blessing provides damage reduction and, when in a group, necessary aggro-reduction.

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill ran new15-1.png Curse Breaker 15 100 mana Instant 10 seconds 150 Removes target's cursed status. (Requires ranged weapon.) No
Skill ran new20-1.png Snake Poison Arrow 20 50 mana, 1 piece of all ammunition Instant 6 seconds  ? This skill does 60% ranged weapon DPS and has a chance to poison the target for 8 damage of poison every 2 seconds for 6 sec or it may stun the target for 3 sec (only 1 effect at time). +3.6% DPS and +1.9 damage per level
Skill ran new25-1rd.png Unbinding Magic 25 100 mana Instant 10 Seconds 180 Removes Root and Slow from target's body. (Requires ranged weapon) No
Skill ran new30-5.png Elven Eye 30 5% mana per Second Instant N/A N/A Temporarily increases critical physical hit rate by 30...412.8* points for 60 seconds. +6.6 per level
Skill ran new35-4rd.png Devour Blood 35 N/A Passive N/A N/A A successful hit of your Vampire Arrows can recover MP to friendly party members in a range of 100. (After the effect has ended it may not be triggered for another 30 seconds.) No
Skill ran new40-4rd.png Focus 40 None Instant N/A Self 50% of your wisdom will be converted into attack power. Last for 30 Minutes. No
Skill ran new45-2d.png Archer Blessing 45 N/A N/A Passive N/A When you strike a target, it may reduce the damage received by 10.0% from the next attack for 3 random party members. No
Skill ran new50-2d.png Ancestor's Blessing 50 N/A N/A Passive N/A Permanently reduces the damage you receive by 1% and when you strike a target with Piercing Arrow aggro of your next action within 15s is reduced by 15%. 30s cooldown for this effect. +0.14% per level

[edit] Classicon ranger knight.png Scout / Knight

The Scout / Knight combination has a broad variety of effects, giving them a damaging Root (Repelling Arrow), a ranged heal (Healing Shot), a slight buff to Enhanced Armor (Enhanced Armor Perfection), a skill converting mana into focus on demand (Mana Conversion), and a buff to Healing Shot, causing it to recover mana in addition to health (Mana Recovery).

(Knight/Scout)

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill ran new25-5.png Repelling Arrow 15 30 mana Instant 25.0 seconds 150 Repelling your target Roots it for 4.0 seconds and inflicts 50.0% (+3.0% per upgrade) ranged weapon DPS. +3.0% damage per upgrade
Skill ran new20-1.png Healing Shot 20 20 mana Instant 15.0 seconds 150 Heals your target for 30.0 (+5.4 per upgrade) +.2x ranged weapon damage HP. +5.4 HP per upgrade
Skill ran new60-6.png Enhanced Armor Perfection 25 N/A Passive N/A N/A Enhanced Armor now lasts 600 seconds. None
Skill ran new50-5.png Mana Conversion 30 50 mana Instant 60.0 seconds Self Converts mana into 10.0 (+1.8 per upgrade) focus points. +1.8 focus per upgrade
Skill ran new35-5.png Mana Recovery 35 N/A Passive N/A N/A Gives your Healing Shots a certain chance to recover 50 (+5 per upgrade) mana as well. No
Skill ran new40-5.png Armor-piercing Arrow 40 N/A Passive N/A N/A Extends the range of your Disarmament. (Requires ranged weapon.) No
Skill ran new45-5.png Escape Danger 45  ? Instant 300 Seconds Self For 10 seconds you are immune against Helpless, Stun, Root, and Slow effects. No
Skill ran new50-10.png Spirit Meld 50 N/A Passive N/A 100 Keep your Reflected Shots from losing reflective damage. Also, with every Reflected Shot, there is a chance that party members within a radius of 100 will receive a boost to their physical and magic attacks. (This effect can only be triggered once in a 20-second period.)  ?

[edit] Classicon ranger mage.png Scout / Mage

The Scout / Mage combination teaches a defensive dispel (Purifying Arrow), a buff to Fire damage (Blazing Arrow), a ranged area of effect spell (Ignite), a tool to escape combat (Gone with the Wind), and a damage over time effect that also reduces healing done to the target (Cursed Arrow).

(Mage/Scout)

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill ran new60-5.png Purifying Arrow 15 150 mana Instant 10.0 seconds 150 Removes curses and harmful effects from target. No
Skill ran new20-4.png Blazing Energy 20 30 mana
(+3 per
upgrade)
Instant None Self When activated, your Fire based spells' cause 2.0% (+0.36% per upgrade) more damage, your area of effect skills are increased by 4% (+.5% per upgrade), and when you use Wind Arrow there is a chance you will automatically cast Fireball as well. Will last 600.0 seconds. +3 mana and +0.36 damage per upgrade.
Skill ran new25-4.png Ignite 25 40 mana + 5% Base Mana Instant None 150 Inflicts 35.0 + .2x ranged weapon damage (+10.5 & .01 per upgrade) points of Fire damage to multiple targets within range. +4 mana
Skill aug new50-5.png Gone with the Wind 30 30 mana Instant 120.0 seconds Self Wind magic makes the caster invisible for 6.0 seconds, clearing aggro and ending combat. No
Skill ran new35-3.png Cursed Arrow 35 30 mana 2.0 seconds 15.0 seconds Weapon range Puts a poisonous curse on your arrow to inflict 23.5 (+4.33 per upgrade) damage on the target. Healing effects on the target is reduced by 5.0% (+0.9% per upgrade) for 15 seconds. +4.33 damage and -0.9% healing effectiveness
Skill ran new40-3.png Prairie Fire 40 N/A Passive N/A N/A Increases damage of Ignite and may also Root your opponent. No
Skill ran new45-3.png Wilderness Campaign 45 N/A Passive N/A N/A Causes your Combo Shot to increase by chance the physical attack power and magical damage of all your team member nearby. (Can be used only once every 20 seconds.) No
Skill ran new50-8.png Aggro Transfer 50 35 focus Instant 120 seconds 200 Need to use Shot while Aggro Transfer is in effect to trigger Secret Hatred, lasting for 5.0 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. If Aggro Transfer is in effect for 20 seconds, this party member can recover 3 points of mana. (This buff cannot be cast on yourself.) recover 0.9 mana per upgrade

[edit] Classicon ranger augur.png Scout / Priest

Scout / Priests get a ranged defensive dispel (Purifying Shot), a mana regeneration cooldown (Mana Arrows), a slight buff to Snipe (Sniper), a powerful group cooldown increasing attack and casting speed (Spiritual Leader), and a buff to Vampire Arrow causing it to heal the Scout (Vampiric Transformation).

(Priest/Scout)

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill ran new50-1.png Purifying Shot 15 150 Mana Instant 10.0 seconds 150 Removes one harmful effect from target. No
Skill ran new60-3.png Protection Arrows 20 30 Mana Instant 30.0 seconds 150 Target now absorbs damage for 10.0 seconds. N/A
Skill ran new60-4.png Sniper 25 N/A Passive N/A N/A Reduces casting time of Snipe by 1 second. Also prevents Snipe from being interrupted when damage is taken. No
Skill ran new25-1.png Spiritual Leader 30 40 Mana Instant 480.0 seconds Party Raises the speed of physical attacks and spell casting of you and your party members by 2.0% for 25.0 seconds. +0.4% speed per level
Skill ran new35-4.png Vampiric Transformation 35 N/A Passive N/A N/A Transforms the blood drawn by your Vampire Arrows into heals for yourself. Firing a Vampire Arrow now heals every 2 seconds for 10 seconds to all group members within 100 range of the Scout. The attack does not need to hit for this effect to take place. No
Skill ran new40-4.png Target Neck 40 N/A Passive N/A N/A Extends the range of your Neck Strike, but requires long range weapons. No
Skill ran new45-4.png Drums of War 45 N/A Passive N/A N/A Each time you hit your target with a Shot, it may raise the physical and magic critical hit rate of party members near you. Effective for 8 seconds. No
Skill ran new50-9.png Aggro Lead 50 35 Focus Instant 120 seconds 200 Need to use Shot while Aggro Lead is still in effect to trigger Secret Hatred, lasting for 5.0 seconds. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind. If Aggro Lead is in effect for 20 seconds, physical and magical damage inflicted on the party member will decrease by 3%? (This buff cannot be cast on yourself.) 0.14% per upgrade

[edit] Classicon ranger thief.png Scout / Rogue

The Scout / Rogue combo features a medium-cooldown skill that does damage and buffs crit rate (Weak Spot), a pacifying skill (Blinding Powder), a buff to Lasso (Lasso Master), a powerful defense reducing cooldown (Sapping Arrows), and a powerful ranged attack that also reduces the target's maximum HP (Poisonous Bite).

(Rogue/Scout)

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill ran new20-2.png Weak Spot 15 30 Focus Instant 15.0 seconds 150 Aiming at the target's weak spot inflicts 60.0% ranged weapon DPS. Also increases your chance to do critical damage by 20 for 15.0 seconds. +3.6% damage and +2.5 crit chance per upgrade
Skill ran new50-2.png Blinding Powder 20 30 Energy Instant 60.0 seconds 100 Prevents your target from attacking for 5.0 seconds. (Effect removed when target is attacked.) No
Skill ran new60-2.png Lasso Master 25 N/A Passive N/A N/A Your Lasso now hinders the target from movement and attacks. No
Skill ran new25-2.png Sapping Arrows 30 30 Energy Instant 20.0 seconds 150 Decreases the target's magic and physical defense by 1.0% for 12 seconds. -0.3% magic and physical defense per upgrade
Skill ran new35-6.png Poisonous Bite 35 30 Focus 1.0 second 10.0 seconds 160 The deadly poison on your arrow inflicts 60% ranged weapon DPS. When the target is under the effect of Vampire Arrow, Deadly Poison Bite will also cause 40% ranged weapon DPS. +4.8% damage and +7.2% secondary damage per upgrade
Skill ran new40-2.png Exploiting Shot 40 N/A Passive 20 seconds N/A When your shot makes a critical hit, your target receives additional 2% physical damage. Lasts 12 seconds. (Can be triggered only once every 20 seconds. 0.22% damage per level
Skill ran new45-2.png Deadly Counterattack 45 N/A Passive N/A N/A When your Piercing Arrow hits the target it may cause your next physical attack to be a critical hit. (Can be used only once every 20 seconds. Increases critical hit rate by 10 points for 12 seconds, critical hit rate is increased per level of Piercing Arrow.) +2.2 critical hit rate per level of Piercing Arrow.
Skill ran new50-7.png Poisonous Spit 50 N/A Passive N/A N/A Keep your Reflected Shot from losing reflective damage. Also, with every Reflected Shot or Combo Shot, there is a chance that the target will be poisoned if you are carrying Poison Powder. (This effect can only be triggered once in a 20-second period.) No

[edit] Classicon ranger warden.png Scout / Warden

(Warden/Scout) The synergy provided from the Scout/Warden mix is almost ridiculous. Thorn Arrow leads to your Briar Shield not only acting as a melee defense, but the source of a decent attack. Entling Offering keeps the opponent damaged for ten minutes -- a boon in PvP combat. Hide Scent drops you to the bottom of the aggro table, and boosts the Hidden Peril ability, which then drops the cast time of the powerful Snipe ability to one second. Charged Power makes your Charged Chop ability a ranged attack, giving this combination more ranged abilities. Natural Care boosts the healing your receive and increases your ranged weapon damage. (Ranged weapon power is also boosted from Swiftness, Speed Shooting Mastery, and Ranged Weapon Mastery.) Wind Attack makes your Combo Shot deadly beyond belief, as not even damage stops the attack, and can de-buff the enemy. Finally, Gryphon Bash is a beautiful AoE attack, focusing on a primary target, only to hurt all enemies around him or her.

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill ran new15-2.png Thorn Arrow 15 30 mana Instant 6.0 Seconds 200 Use it when you have the briar shield to turn the thorns that surround you into thorn arrows that attack your target inflicting 80% ranged weapon DPS. (The Briar shiled will not disappear.) +4.4% damage per upgrade
Skill ran new20-2.png Entling Offering 20 200 mana Instant None Self For 900 seconds, each time your shot hits a target , the target will also take Earth damage. No
Skill ran new25-2rw.png Hidden Peril 25 30 Focus Instant 10 Seconds N/A You attack your target using the forest for cover, inflicting 70% ranged weapon DPS on the target. There is a chance of reducing the casting time of Snipe to 1 second, the next time you cast it. +4.9% per level
Skill ran new30-4.png Charged Power 30 N/A Passive N/A N/A Your Charged Chop becomes a ranged attack(still use main hand weapon DPS), but cooldown is raised by 4 seconds. No
Skill ran new35-3rw.png Natural Care 35 N/A Passive N/A N/A Permanently increases your received healing by 1%-10%*, and also additionally increases your ranged weapon damage by 1%-5%**. +0.18%*, +0.08%** per level (max 50 lvl)
Skill ran new40-3rw.png Hide Scent 40 150 mana Instant 120 Seconds Self While merged with your surrounding, all enemies will lose interest in you allowing you to leave combat for 6 seconds and erasing all aggro. Additionally, your next Hidden Peril damage is increased by 20% for 20 seconds. No
Skill ran new45-1w.png Wind Attack 45 N/A Passive N/A N/A Makes it so damage suffered from your Combo Shots cannot be interrupted. Also when you make a critical hit it may lower the target's physical critical resistance and magical critical resistance. No
Skill ran new50-1w.png Gryphon Bash 50 50 Mana Instant 10 seconds 120 Like a mighty gryphon using its sharp claws to attack an enemy, it shoots a fierce arrow, causing 40% ranged weapon DPS. When the target is struck, it may also damage all targets within a radius of 80.

(This skill has a fairly high chance to make a critical hit.)

+2.4% per level

[edit] Classicon ranger warrior.png Scout / Warrior

Scout / Warriors turn rage into powerful temporary buffs, increasing their dexterity (Battle Instinct), gain a permanent buff to HP (Master of Survival), a buff to Throat Attack (Enhanced Throat Attack), a buff increasing concentration regeneration (Mental Focus), and increasing the physical damage done to a target (Target Lock).

(Warrior/Scout)

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill ran new50-3.png Battle Instinct 15 30 Rage Instant None Self-Target Temporarily raises your dexterity by 0.4% + 20.0 points for 180.0 seconds. + 0.1% + 2.8 dexterity per upgrade
Skill ran new20-3.png Master of Survival 20 N/A Passive N/A N/A Maximum HP increased by 0.4% + 50 points. + 0.1% + 10.0 HP per upgrade
Skill ran new60-1.png Enhanced Throat Attack 25 N/A Passive N/A N/A Your Throat Attack can cause an additional 4.0 seconds of Silence to the target, and also increases the range of Throat Attack (by 100). No
Skill ran new25-3.png Mental Focus 30 30 Rage Instant None Self-Target Recovers 5.0 points of focus every 5 seconds for 120.0 seconds. Maximum level of this skill is 50. +0.5 focus per upgrade.
Skill ran new35-1.png Target Lock 35 30 Focus Instant 60.0 seconds 180 Physical damage received by the target is increased by 10% for 30 seconds. No
Skill ran new40-1.png Gale 40 N/A Passive N/A N/A Increases damage of Combo Shot and prevents you from being interrupted by an attack. No
Skill ran new45-1.png Accurate Targeting 45 N/A Passive N/A N/A When your Shot hits a target there is a chance to increase the physical attack power. Effective for 8 seconds. (Can only be used once every 20 seconds.) No
Skill ran new50-6.png Recover Vitality 50 N/A Passive N/A N/A Upon hitting a target with Snipe or Piercing Arrow, there is a chance that it will increase Rage. Additionally, upon hitting a target with a Snipe, there is a chance of canceling beneficial effects. No


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