Warrior Elite Skills

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Warriors, like all classes, have a selection of elite skills dependant upon their secondary class.


Contents

[edit] Classicon warrior druid.png Warrior / Druid

(Druid/Warrior) A combination that favors using one-handed axes as a weapon. It's a unique form of a tank, as in that it allows the player to enhance his Berserk ability and still act as a guardian, due to the Resistance buff. Redemption is a wonderful ability that, should you or your teammates find it difficult to hit enemies, your accuracy will be enhanced temporarily. Recovery of Life allows you to keep your Whirlwind ability active more often, and provides a nice max HP buff with it. Stifle, the final skill learned, will give the Guardian the chance to have a different ability to use beyond Open Flank.

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill war new15-5.png Rose Vine 15 30 mana Instant 8 seconds Self When the sharp rose vines entwine your weapon, your standard attacks may cause your target to bleed, inflicting 40 points of bleeding damage every 2 seconds for 8 seconds. (This buff can only be triggered once every 8 seconds. Scales with weapon damage) No
Skill war new20-7.png Tremor 20 40 mana Instant 15 seconds 50 Use when target is Weakened to cause fierce tremors that inflict 130...676% main hand weapon DPS. When you hit, it may reduce target's physical accuracy by 2...16% for 12 seconds. +7.8% DPS and +0.2% accuracy per level
Skill war new25-1.png Guardian's Pledge 25 30 mana Instant 3 Minutes Self Temporarily increases the maximum HP of you and your party members by 40...656 points. Raises physical critical resistance by 8...134 for 10...80 seconds. +8.8 HP and +1.8 critical resistance and +1 second per level
Skill war new30-4.png Redemption 30 N/A Passive N/A N/A If your Probing Attack fails, physical and magical accuracy for all team members in a range of 100 will be increased by 5...47 for 15 seconds. +0.6 Per Level
Skill war new35-4fd.png Remove Magic 35 150 mana Instant 10 Seconds Range 180 Cleanses harmful magical effects from your target. None
Skill war new40-3fd.png Recovery of Life 40 N/A Passive N/A N/A Your Whirlwind's cooldown time is reduced by 10 seconds, and the required Rage is reduced by 10. Upon hitting the target it can increase your own maximum HP. None
Skill war new45-1d.png Resistance 45 N/A N/A Passive N/A When you are attacked when you have the Berserk buff active, you will be able to completely resist the next attack. No
Skill war new40-3fd.png Stifle 50 25 Mana Instant 15 Seconds 50 When the target is Vulnerable and is not able to respond in time, your attack will deal 60...312% main hand weapon DPS. Additionally the next 10 times physical damage is dealt to the target it will be increased by 20%. Starting with the first attack the Stifle effect will gradually decrease by 2% with the overall time span being 30 seconds. +3.6% DPS per level

[edit] Classicon warrior knight.png Warrior / Knight

The Warrior / Knight combination complements the Warrior's tanking abilities, giving them a ranged pulling ability (Whirlwind Shield), a potentially consistent blocking buff (Blocking Stance), a potent PVP-oriented cooldown (Ignore Pain), a potent damage/threat building skill (Shield Bash), and additional rage generation with Surprise Attack (Heroic Surprise Attack). Newest patch has given Warrior to be a better main/off tank too now that he/she can wear plate armor via ([[Concentrated Precision])).

(Knight/Warrior)

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill war new45-5.png Whirlwind Shield 15 30...240 Mana Instant 6 seconds 150 Throws your shield at target causing 80...416% main hand weapon DPS plus 0.1 times the shield's defense value in damage. Also decreases the target's Critical Physical Resistance by 22...218 for 12 seconds. (Must have a shield equipped) +4.8% DPS per upgrade, +2.8 Critical Physical Resistance per upgrade, and +3 mana cost per upgrade.
Skill war new15-4.png Blocking Stance 20 20 mana Instant None Self Increases your chance to parry by 26.2...292.2 and decreases physical damage taken by 1.5...8.5% for 900 seconds. +3.8 chance to parry and +.1% decrease to physical damage taken per upgrade.
Skill war new50-2.png Ignore Pain 25 None Instant 5 minutes Self Immune against Helpless, Stun, Root, and Slow effects for 10 seconds. No
Skill war new20-5.png Shield Bash 30 30 mana Instant None 50 Immediately strike at the target with your shield causing 55...286% main hand weapon DPS plus 0.1 times the shield's defense value in damage. (Must have a shield equipped) +3.3% main hand weapon DPS per upgrade.
Skill war new35-5.png Heroic Surprise Attack 35 N/A Passive N/A N/A Your Surprise Attack additionally adds to your rage. No
Skill war new40-5.png Concentrated Precision 40 N/A Passive N/A N/A Increases accuracy by 10...80. Additionally gives Warrior the ability to wear Plate. +1 accuracy per upgrade.
Skill war new45-10.png Fierce Attack 45 N/A Passive N/A N/A When you hit the target with your Whirlwind Shield attack, there is a chance to decrease your target's defense against critical physical hits for 12 seconds. (Can only be used once every 20 seconds.) No
Skill war new50-7.png Resist 50 N/A Passive N/A N/A In a Blocking Stance, you will receive less damage, and there is a chance that your Rage will increase. (This effect can only be triggered once every 10 seconds.) No

[edit] Classicon warrior mage.png Warrior / Mage

The Warrior / Mage combination complements the Warrior's playstyle by taking advantage of a mana pool that often sees little use. It supplies a high-damaging weapon skill that buffs and stacks up to three times of magic damage done (30%) (Electrical Rage), a strong melee-range elemental-damage strike (Lightning's Touch), a Damage reduction ability (Sense of Danger), a ranged nuke (Thunder Sword), and the ability to imbue the Warrior's weapon to cause wind damage with every normal attack (Electric Attack). Overall, the warrior/mage combo provides other useful abilities like Silence and a snare spell (Lighting and augments the warrior's lack of range attacks with Thunder Sword which can be devastating when fully upgraded. Later on at higher levels, this combo begins to rely heavily on the magical aspect of its secondary as most of the later elite skills are based on magic damage, making the Intellect stat more important. While the combination can be seen as a hybrid class, ideally the player should choose between going either melee or magic focused as going balanced with both will only limit the abilities in the end.

(Mage/Warrior)

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill war new15-3.png Electrical Rage 15 15 rage + 40 mp Instant (Still uses Global cool down) None 50 Causes 90...468% main hand weapon DPS and puts High Voltage on the caster. All magic damage is increased by 5...20% for 10 seconds. High Voltage stacks up to 3 times for a max of 60% increased magic damage. +5.4% DPS, +0.2% magic damage and 40 +2(4)?mana per upgrade.
Skill war new20-4.png Lightning's Touch 20 30 mana Instant (Still uses Global cool down) None 50 Your weapon strikes the enemy with a flash of lightning, dealing 50...1625 points of Wind damage. +22.5 damage per upgrade
Skill war new50-1.png Sense of Danger 25 50 mana Instant 120 Seconds Self Lowers the damage you receive by 10...85% for 10 Seconds. Can only be activated when HP is below 30%. (Does not lower critical damage received.) Max level 50. +1.5% damage reduction per upgrade.
Skill war new45-4.png Thunder Sword 30 30 mana Instant 6 Seconds 150 Fires 4 thunder bolts at the target inflicting 70...1785 points of Wind damage. (This is a channeled ability.) +24.5 damage per upgrade
Skill war new35-3.png Electric Attack 35 40 mana +8% of base mana Instant 25.0 seconds Self For the next 900 seconds, your normal attacks additionally cause 100...1360 Wind damage. Cannot be used in conjunction with Lava Weapon. +18 damage per upgrade.
Skill war new40-3.png Lava Weapon 40 40 mana + 8% of base mana Instant None None Adds 70...? Fire damage to your normal attacks for 900 seconds. (The value of this damage varies considerably.) Cannot be used in conjunction with Electric Attack. +? damage per upgrade.
Skill war new45-8.png Power Control 45 N/A Passive N/A N/A Causes your electric attacks to also increase your physical attack hit rate and your lava weapons to raise your critical physical hit rate. No
Skill war new50-5.png Wind Bastion 50 N/A Passive N/A N/A Once you have successfully taunted a target, a defensive wind will protect you, lowering the physical damage inflicted upon you. No

[edit] Classicon warrior augur.png Warrior / Priest

The Warrior / Priest combination is fairly eclectic. It features a desperation cooldown (Defender's Roar), an interrupting ability (Interrupting Strike), a buff to the Magic Barrier skill(Magic Barrier Perfection), an ability to convert health directly into rage (Bloodlust), and a high damage attack used when the target is Weakened as per Soft Spot (Opportunity).

(Priest/Warrior)

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill war new60-3.png Defender's Roar 15 120 Mana & 5% HP Instant 180 Seconds Self Increase the maximum HP of you and your group by .7...7.7% + 300...2400 points for 120 seconds. + .1% + 30 HP per upgrade
Skill war new45-3.png Interrupting Strike 20 30 Rage Instant 10 Seconds 50 Interrupts target's casting and causes 16.4...247.4 points of damage. (The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.) +3.3 damage per upgrade
Skill war new60-4.png Magic Barrier Perfection 25 N/A Passive N/A N/A Your Magic Barrier now also decreases the magical damage received. No
Skill war new60-5.png Bloodlust 30 20% HP Instant 10 seconds Self Convert 10% HP into 30 points of rage. No
Skill war new35-4.png Opportunity 35 15 rage Instant 10 seconds 50 When the target is weakened, 140.0...728% main hand weapon DPS is dealt to the target. +8.4% damage per upgrade
Skill war new40-4.png Blood Retention 40 N/A Passive N/A N/A When you use Bloodlust, you'll gain 3 Rage points every 2 seconds for 10 seconds. No
Skill war new45-9.png Morale Boost 45 N/A Passive N/A N/A Causes your Berserk to increase the damage of nearby team members' next four physical attacks for 30 seconds. Disappears after four attacks or 30 seconds. No
Skill war new50-6.png Barbarian Battle Cry 50 100 mana Instant 60 seconds 80 Cause multiple targets within a radius of 80 to fear your power, and lowers their physical and magical damage by 2...13.2% for 10 seconds. If the target has been inflicted with Fear, Slash and Probing Attack will cause additional damage. 0.16% per upgrade

[edit] Classicon warrior thief.png Warrior / Rogue

The Warrior / Rogue elite skills, like the Warrior / Priest, don't affect a character's playstyle that much. One skill changes the functionality of Shadowstab's bleed effect (Shadowstab Perfection); another increases the warrior's base movement speed (Speed Up). Blood Dance gives characters another powerful attack that costs HP while Frenzied Attack acts as powerful but risky damage-increasing cooldown. Keen Attack is another combo skill, usable when the target is Vulnerable (as per Probing Attack), striking twice for a large amount of damage.

(Rogue/Warrior)

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill war new60-2.png Shadowstab Perfection 15 N/A Passive N/A N/A You no longer need to have a dagger equipped to gain the Bleed bonus of the Shadowstab skill. Bleed duration is increased by 4 seconds. No
Skill thi new15-3.png Speed Up 20 N/A Passive N/A N/A Increases your movement speed by 3...18% (+0.3% per upgrade). Max lvl 50 +0.3% per upgrade
Skill war new20-2.png Blood Dance 25 5% HP Instant 8 seconds 50 Attack the enemy with full strength and spill his blood! Causes 110...460% main hand weapon DPS. +5.0% per upgrade
Skill war new45-2.png Frenzied Attack 30 50 energy Instant 120 seconds Self For 10 seconds you go into a Frenzy. During this time, your chance to deal critical hits with any type of attack is increased by 200...900. All slow and root effects are removed, but defense is reduced by 50...67.5%. +10 critical hit value and -.25% defense per upgrade.
Skill war new35-2.png Keen Attack 35 20 energy Instant None 50 If the target is Vulnerable, attacks it two times causing 70.0...364% main hand weapon DPS. +4.2% damage per upgrade
Skill war new40-2.png Splitting Chop 40 15 rage Instant 15 seconds 50 When the target is Weakened, inflicts 130...676% main hand weapon DPS to the target and decreases target defense by 2...16% for 8 seconds. +7.8% damage and -0.2% defense per upgrade.
Skill war new45-7.png Frenzied Heart 45 N/A Passive N/A N/A When you enter Frenzied Attack, your physical critical damage is increased by 50%. No
Skill war new50-4.png Exhaustion 50 N/A Passive N/A N/A Lower the rage required by your Whirlwind by 20 points, and shorten cooldown by 10 seconds. Also when you use a Probing Attack, there is a chance that it will additionally lower the target's energy, focus, rage, and mana. (This effect can only be used on a player.) No

[edit] Classicon warrior ranger.png Warrior / Scout

The Warrior / Scout combination favors two-handed weapons in close range and adds more skills to the Scout's ranged skills. Warrior / Scouts gain a powerful close-range strike (Skull Breaker), a ranged stun (Stun Shot), a buff to the Moon Cleave skill (Moon Cleave Perfection), a ranged strike that complement Warrior rage generation (Aim for the Wound), and a ranged strike that does the same but is based off of weapon DPS (Sword Breath).

(Scout/Warrior)

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill war new45-1.png Skull Breaker 15 30 focus Instant None 50 Precise strike at the enemy's head that causes 80...416% main hand weapon's DPS and adds a 50% chance of lowering target's accuracy by 10...59%. +4.8% damage and -0.7% accuracy per upgrade.
Skill war new20-1.png Stun Shot 20 30 focus Instant 10 seconds 150 Causes your target to be Stunned for 4 seconds. (Requires ranged weapon.) No
Skill war new60-1.png Moon Cleave Perfection 25 N/A Passive N/A N/A Reduces your Moon Cleave rage cost by 10 points and cool down by 20 seconds. No
Skill war new15-1.png Aim for the Wound 30 30 focus Instant 10 seconds 200 Inflict 70...364% ranged weapon DPS. Has a chance of gaining 5...40 points of rage. (Requires a ranged weapon.) +4.2 damage and +0.5 rage per upgrade
Skill war new35-1.png Sword Breath 35 25 focus Instant 8.0 seconds 150 Sword breath pierces the target, inflicting 70.0...364% main hand weapon DPS and also has a chance to raise rage by 5...40. +4.2% damage and +0.3 rage per upgrade
Skill war new40-1.png Calm 40 N/A Passive N/A N/A When Skull Breaker fails you have the opportunity to enter a state of calm in order to increase accuracy by 2...41.2 points. Effective for 10 seconds 0.56 accuracy per upgrade.
Skill war new45-6.png Waiting Game 45 N/A Passive N/A N/A When you use Aim for the Wound and hit the target with a Moon Cleave it may raise your physical attack power. (Can be used only once every 20 seconds.) No
Skill war new50-3.png The Final Battle 50 25 rage Instant 6 seconds 50 Inflict 60...312% main hand weapon DPS. If target's HP is lower than 30%, it will inflict 120...624% main hand weapon DPS. 3.6% DPS and 7.2% DPS per upgrade

[edit] Classicon warrior warden.png Warrior / Warden

(Warden/Warrior) Get yourself a good two-handed axe or sword with this combination, as the elite skills it provides works with only a few abilities. (Which, in turn, allows you to focus on putting TP into passive buffs.) Savage Strike makes your Surprise Attack all the more pleasurable as an opener. Attack Weakener and Mental Bestiary make the Vulnerable de-buff much more beneficial from your Probing Attack. Awakening of the Wild is a great PvP ability, keeping your mobility high. Wild Howl leads to your Savage Whirlwind increasing party member's attack, and Battle Creed helps keep your aggro low.

Icon Skill Name Lvl Consume Cast Time Cooldown Range Skill Effect Upgradeable
Skill war new15-6.png Savage Strike 15 N/A Passive N/A N/A Increase your physical attack after you hit a target with a Surprise Attack.

(This effect can only be triggered once every 20 seconds.)

No
Skill war new20-6.png Attack Weakener 20 35 mana Instant 15 seconds 50 Use when target is vulnerable to inflict 100...485% main hand weapon DPS and reduce target's physical attack by 10% for 10 seconds. +5.5% DPS per upgrade.
Skill war new25-2.png Mental Bestiary 25 N/A Passive N/A N/A Understand the structure of organisms, increasing the damage of your slash attacks on vulnerable beasts and humanoid monsters. None
Skill war new30-3.png Savage Whirlwind 30 35 mana Instant 8 seconds 50 Harness primal natural forces to launch an attack. Inflicts 110...527% main hand weapon DPS on target. +6.6% per level
Skill war new35-3fw.png Wild Howl 35 N/A Passive N/A N/A Upon hitting the target your Savage Whirlwind can temporary increase your own and your party members' physical and magical damage. (This effect can only be triggered once every 40 seconds.) None
Skill war new40-4fw.png Awakening of the Wild 40 N/A Instant 60 seconds Self Prevents Root and Slow effects, and also increases critical hit rate by 50 for 10 seconds. None
Skill war new45-2w.png Battle Creed 45 30 Mana Instant 30 Seconds Self Increases your physical critical damage by 1...14.6% for 600 seconds. While the effect lasts, when you strike a target with a Slash or Probing Attack, it may lower aggro by 15% for 15 seconds.

(This effect can only be triggered once every 30 seconds.)

+0.18% damage per level
Skill war new50-1w.png Air Tremor 50 40 Mana Instant 4 Seconds 80 Coalesces the power within the surrounding atmosphere in your body and then releases it in an instant, inflicting 50...260% main hand weapon DPS to all targets within a radius of 80. +3% per level



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