Warrior Elite Skills
Warriors, like all classes, have a selection of elite skills dependant upon their secondary class.
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Warrior / Druid
(Druid/Warrior) A combination that favors using one-handed axes as a weapon. It's a unique form of a tank, as in that it allows the player to enhance his Berserk ability and still act as a guardian, due to the Resistance buff. Redemption is a wonderful ability that, should you or your teammates find it difficult to hit enemies, your accuracy will be enhanced temporarily. Recovery of Life allows you to keep your Whirlwind ability active more often, and provides a nice max HP buff with it. Stifle, the final skill learned, will give the Guardian the chance to have a different ability to use beyond Open Flank.
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Warrior / Knight
The Warrior / Knight combination complements the Warrior's tanking abilities, giving them a ranged pulling ability (Whirlwind Shield), a potentially consistent blocking buff (Blocking Stance), a potent PVP-oriented cooldown (Ignore Pain), a potent damage/threat building skill (Shield Bash), and additional rage generation with Surprise Attack (Heroic Surprise Attack). Newest patch has given Warrior to be a better main/off tank too now that he/she can wear plate armor via ([[Concentrated Precision])).
| Icon | Skill Name | Lvl | Consume | Cast Time | Cooldown | Range | Skill Effect | Upgradeable |
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Whirlwind Shield | 15 | 30...240 Mana | Instant | 6 seconds | 150 | Throws your shield at target causing 80...416% main hand weapon DPS plus 0.1 times the shield's defense value in damage. Also decreases the target's Critical Physical Resistance by 22...218 for 12 seconds. (Must have a shield equipped) | +4.8% DPS per upgrade, +2.8 Critical Physical Resistance per upgrade, and +3 mana cost per upgrade. |
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Blocking Stance | 20 | 20 mana | Instant | None | Self | Increases your chance to parry by 26.2...292.2 and decreases physical damage taken by 1.5...8.5% for 900 seconds. | +3.8 chance to parry and +.1% decrease to physical damage taken per upgrade. |
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Ignore Pain | 25 | None | Instant | 5 minutes | Self | Immune against Helpless, Stun, Root, and Slow effects for 10 seconds. | No |
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Shield Bash | 30 | 30 mana | Instant | None | 50 | Immediately strike at the target with your shield causing 55...286% main hand weapon DPS plus 0.1 times the shield's defense value in damage. (Must have a shield equipped) | +3.3% main hand weapon DPS per upgrade. |
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Heroic Surprise Attack | 35 | N/A | Passive | N/A | N/A | Your Surprise Attack additionally adds to your rage. | No |
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Concentrated Precision | 40 | N/A | Passive | N/A | N/A | Increases accuracy by 10...80. Additionally gives Warrior the ability to wear Plate. | +1 accuracy per upgrade. |
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Fierce Attack | 45 | N/A | Passive | N/A | N/A | When you hit the target with your Whirlwind Shield attack, there is a chance to decrease your target's defense against critical physical hits for 12 seconds. (Can only be used once every 20 seconds.) | No |
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Resist | 50 | N/A | Passive | N/A | N/A | In a Blocking Stance, you will receive less damage, and there is a chance that your Rage will increase. (This effect can only be triggered once every 10 seconds.) | No |
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Warrior / Mage
The Warrior / Mage combination complements the Warrior's playstyle by taking advantage of a mana pool that often sees little use. It supplies a high-damaging weapon skill that buffs and stacks up to three times of magic damage done (30%) (Electrical Rage), a strong melee-range elemental-damage strike (Lightning's Touch), a Damage reduction ability (Sense of Danger), a ranged nuke (Thunder Sword), and the ability to imbue the Warrior's weapon to cause wind damage with every normal attack (Electric Attack). Overall, the warrior/mage combo provides other useful abilities like Silence and a snare spell (Lighting and augments the warrior's lack of range attacks with Thunder Sword which can be devastating when fully upgraded. Later on at higher levels, this combo begins to rely heavily on the magical aspect of its secondary as most of the later elite skills are based on magic damage, making the Intellect stat more important. While the combination can be seen as a hybrid class, ideally the player should choose between going either melee or magic focused as going balanced with both will only limit the abilities in the end.
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Warrior / Priest
The Warrior / Priest combination is fairly eclectic. It features a desperation cooldown (Defender's Roar), an interrupting ability (Interrupting Strike), a buff to the Magic Barrier skill(Magic Barrier Perfection), an ability to convert health directly into rage (Bloodlust), and a high damage attack used when the target is Weakened as per Soft Spot (Opportunity).
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Warrior / Rogue
The Warrior / Rogue elite skills, like the Warrior / Priest, don't affect a character's playstyle that much. One skill changes the functionality of Shadowstab's bleed effect (Shadowstab Perfection); another increases the warrior's base movement speed (Speed Up). Blood Dance gives characters another powerful attack that costs HP while Frenzied Attack acts as powerful but risky damage-increasing cooldown. Keen Attack is another combo skill, usable when the target is Vulnerable (as per Probing Attack), striking twice for a large amount of damage.
| Icon | Skill Name | Lvl | Consume | Cast Time | Cooldown | Range | Skill Effect | Upgradeable |
|---|---|---|---|---|---|---|---|---|
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Shadowstab Perfection | 15 | N/A | Passive | N/A | N/A | You no longer need to have a dagger equipped to gain the Bleed bonus of the Shadowstab skill. Bleed duration is increased by 4 seconds. | No |
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Speed Up | 20 | N/A | Passive | N/A | N/A | Increases your movement speed by 3...18% (+0.3% per upgrade). Max lvl 50 | +0.3% per upgrade |
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Blood Dance | 25 | 5% HP | Instant | 8 seconds | 50 | Attack the enemy with full strength and spill his blood! Causes 110...460% main hand weapon DPS. | +5.0% per upgrade |
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Frenzied Attack | 30 | 50 energy | Instant | 120 seconds | Self | For 10 seconds you go into a Frenzy. During this time, your chance to deal critical hits with any type of attack is increased by 200...900. All slow and root effects are removed, but defense is reduced by 50...67.5%. | +10 critical hit value and -.25% defense per upgrade. |
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Keen Attack | 35 | 20 energy | Instant | None | 50 | If the target is Vulnerable, attacks it two times causing 70.0...364% main hand weapon DPS. | +4.2% damage per upgrade |
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Splitting Chop | 40 | 15 rage | Instant | 15 seconds | 50 | When the target is Weakened, inflicts 130...676% main hand weapon DPS to the target and decreases target defense by 2...16% for 8 seconds. | +7.8% damage and -0.2% defense per upgrade. |
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Frenzied Heart | 45 | N/A | Passive | N/A | N/A | When you enter Frenzied Attack, your physical critical damage is increased by 50%. | No |
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Exhaustion | 50 | N/A | Passive | N/A | N/A | Lower the rage required by your Whirlwind by 20 points, and shorten cooldown by 10 seconds. Also when you use a Probing Attack, there is a chance that it will additionally lower the target's energy, focus, rage, and mana. (This effect can only be used on a player.) | No |
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Warrior / Scout
The Warrior / Scout combination favors two-handed weapons in close range and adds more skills to the Scout's ranged skills. Warrior / Scouts gain a powerful close-range strike (Skull Breaker), a ranged stun (Stun Shot), a buff to the Moon Cleave skill (Moon Cleave Perfection), a ranged strike that complement Warrior rage generation (Aim for the Wound), and a ranged strike that does the same but is based off of weapon DPS (Sword Breath).
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Warrior / Warden
(Warden/Warrior) Get yourself a good two-handed axe or sword with this combination, as the elite skills it provides works with only a few abilities. (Which, in turn, allows you to focus on putting TP into passive buffs.) Savage Strike makes your Surprise Attack all the more pleasurable as an opener. Attack Weakener and Mental Bestiary make the Vulnerable de-buff much more beneficial from your Probing Attack. Awakening of the Wild is a great PvP ability, keeping your mobility high. Wild Howl leads to your Savage Whirlwind increasing party member's attack, and Battle Creed helps keep your aggro low.
General
Equip Axe · Slash · Enraged · Whirlwind · Berserk · Defensive Formation · Brute Strength
Primary Only
Frenzy · Probing Attack · Open Flank · Tactical Attack · Thunder · Feint · Surprise Attack · Taunt · Moon Cleave · Shout · One-Hand Weapon Master · 2-H Weapon Master · Terror · Aggressiveness · Survival Instinct · Group Taunt · Blasting Cyclone
Elite
Knight: Whirlwind Shield · Blocking Stance · Ignore Pain · Shield Bash · Heroic Surprise Attack
Mage: Electrical Rage · Lightning's Touch · Sense of Danger · Thunder Sword · Electric Attack
Priest: Defender's Roar · Interrupting Strike · Magic Barrier Perfection · Bloodlust · Opportunity
Rogue: Shadowstab Perfection · Speed Up · Blood Dance · Frenzied Attack · Keen Attack
Druid: Skills · Elite Skills
Knight: Skills · Elite Skills
Mage: Skills · Elite Skills
Priest: Skills · Elite Skills
Rogue: Skills · Elite Skills
Scout: Skills · Elite Skills
Warden: Skills · Elite Skills
Warrior: Skills · Elite Skills






















































